Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
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Update: 27 okt 2019 om 15:57

Corrected some unique units modified in v15
Other minor adjustments

Update: 26 okt 2019 om 18:28

Bug fix for occasional game crashing
Unique civilization units brought into medieval scope
Minor amendments

Update: 17 okt 2019 om 0:45

1 new building, aligning Piety policies with Medieval timescale, various other adjustments,

Update: 14 okt 2019 om 5:48

corrected ironworks change in previous v13

Update: 14 okt 2019 om 5:43

corrected a typo, one new building

Update: 9 okt 2019 om 15:32

small adjustments and additions

Update: 3 okt 2019 om 12:44

New naval unit and national wonder and a few additional corrections and amendments

Update: 12 sep 2019 om 14:22

Undercover Scout unit replaced by new Saboteur unit
various tweaks to mod and base game, including reducing long term unit maintenance costs

Update: 3 sep 2019 om 14:37

increased research cost of a couple of new technologies

Update: 28 apr 2019 om 4:06

various minor corrections and modifications