Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
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Aggiornamento: 27 ott 2019, 15:57

Corrected some unique units modified in v15
Other minor adjustments

Aggiornamento: 26 ott 2019, 18:28

Bug fix for occasional game crashing
Unique civilization units brought into medieval scope
Minor amendments

Aggiornamento: 17 ott 2019, 0:45

1 new building, aligning Piety policies with Medieval timescale, various other adjustments,

Aggiornamento: 14 ott 2019, 5:48

corrected ironworks change in previous v13

Aggiornamento: 14 ott 2019, 5:43

corrected a typo, one new building

Aggiornamento: 9 ott 2019, 15:32

small adjustments and additions

Aggiornamento: 3 ott 2019, 12:44

New naval unit and national wonder and a few additional corrections and amendments

Aggiornamento: 12 set 2019, 14:22

Undercover Scout unit replaced by new Saboteur unit
various tweaks to mod and base game, including reducing long term unit maintenance costs

Aggiornamento: 3 set 2019, 14:37

increased research cost of a couple of new technologies

Aggiornamento: 28 apr 2019, 4:06

various minor corrections and modifications