FortressCraft Evolved

FortressCraft Evolved

Enhanced Threat Scanner
Showing 11-20 of 35 entries
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Update: 11 Nov, 2018 @ 6:19am

Stop logging exceptions from FCE MobSpawnManager which occurs on world load before initialization has finished.

Update: 10 Nov, 2018 @ 8:16pm

Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

Update: 10 Nov, 2018 @ 12:52pm

- Fix UI and alert states for final attack when last Overmind is destroyed.
- Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

Update: 3 Nov, 2018 @ 10:22am

Remove limiter on threat shown in UI.

Update: 28 Oct, 2018 @ 6:59pm

Show left to spawn count on popup UI.

Update: 8 Oct, 2018 @ 7:34pm

Fix threat reducer score text color appearing green when zero.

Update: 7 Oct, 2018 @ 8:28pm

Stop extra alarm sounding on Unity activation.

Update: 3 Oct, 2018 @ 6:11pm

Latest UI fixes.

Update: 2 Oct, 2018 @ 7:38pm

- Alarm will now sound on a new attack start while active attackers exist from the prior attack.
- The ongoing attack timer will now cease if a new attack countdown has started and switch to "New Attack Imminent" with the count down timer.

Update: 25 Sep, 2018 @ 7:10pm

- Refresh build for release P22.
- Latest UI fixes.
- Fix minor bugs for dedicated server use.