FortressCraft Evolved

FortressCraft Evolved

Enhanced Threat Scanner
Visar 11–20 av 35 poster
< 1  2  3  4 >
Uppdatering: 11 nov, 2018 @ 6:19

Stop logging exceptions from FCE MobSpawnManager which occurs on world load before initialization has finished.

Uppdatering: 10 nov, 2018 @ 20:16

Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

Uppdatering: 10 nov, 2018 @ 12:52

- Fix UI and alert states for final attack when last Overmind is destroyed.
- Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

Uppdatering: 3 nov, 2018 @ 10:22

Remove limiter on threat shown in UI.

Uppdatering: 28 okt, 2018 @ 18:59

Show left to spawn count on popup UI.

Uppdatering: 8 okt, 2018 @ 19:34

Fix threat reducer score text color appearing green when zero.

Uppdatering: 7 okt, 2018 @ 20:28

Stop extra alarm sounding on Unity activation.

Uppdatering: 3 okt, 2018 @ 18:11

Latest UI fixes.

Uppdatering: 2 okt, 2018 @ 19:38

- Alarm will now sound on a new attack start while active attackers exist from the prior attack.
- The ongoing attack timer will now cease if a new attack countdown has started and switch to "New Attack Imminent" with the count down timer.

Uppdatering: 25 sep, 2018 @ 19:10

- Refresh build for release P22.
- Latest UI fixes.
- Fix minor bugs for dedicated server use.