FortressCraft Evolved

FortressCraft Evolved

Enhanced Threat Scanner
Mostrando 11-20 de 35 aportaciones
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Actualización: 11 NOV 2018 a las 6:19 a. m.

Stop logging exceptions from FCE MobSpawnManager which occurs on world load before initialization has finished.

Actualización: 10 NOV 2018 a las 8:16 p. m.

Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

Actualización: 10 NOV 2018 a las 12:52 p. m.

- Fix UI and alert states for final attack when last Overmind is destroyed.
- Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

Actualización: 3 NOV 2018 a las 10:22 a. m.

Remove limiter on threat shown in UI.

Actualización: 28 OCT 2018 a las 6:59 p. m.

Show left to spawn count on popup UI.

Actualización: 8 OCT 2018 a las 7:34 p. m.

Fix threat reducer score text color appearing green when zero.

Actualización: 7 OCT 2018 a las 8:28 p. m.

Stop extra alarm sounding on Unity activation.

Actualización: 3 OCT 2018 a las 6:11 p. m.

Latest UI fixes.

Actualización: 2 OCT 2018 a las 7:38 p. m.

- Alarm will now sound on a new attack start while active attackers exist from the prior attack.
- The ongoing attack timer will now cease if a new attack countdown has started and switch to "New Attack Imminent" with the count down timer.

Actualización: 25 SEP 2018 a las 7:10 p. m.

- Refresh build for release P22.
- Latest UI fixes.
- Fix minor bugs for dedicated server use.