FortressCraft Evolved

FortressCraft Evolved

Enhanced Threat Scanner
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Mis à jour le : 11 nov. 2018 à 6h19

Stop logging exceptions from FCE MobSpawnManager which occurs on world load before initialization has finished.

Mis à jour le : 10 nov. 2018 à 20h16

Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

Mis à jour le : 10 nov. 2018 à 12h52

- Fix UI and alert states for final attack when last Overmind is destroyed.
- Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

Mis à jour le : 3 nov. 2018 à 10h22

Remove limiter on threat shown in UI.

Mis à jour le : 28 oct. 2018 à 18h59

Show left to spawn count on popup UI.

Mis à jour le : 8 oct. 2018 à 19h34

Fix threat reducer score text color appearing green when zero.

Mis à jour le : 7 oct. 2018 à 20h28

Stop extra alarm sounding on Unity activation.

Mis à jour le : 3 oct. 2018 à 18h11

Latest UI fixes.

Mis à jour le : 2 oct. 2018 à 19h38

- Alarm will now sound on a new attack start while active attackers exist from the prior attack.
- The ongoing attack timer will now cease if a new attack countdown has started and switch to "New Attack Imminent" with the count down timer.

Mis à jour le : 25 sept. 2018 à 19h10

- Refresh build for release P22.
- Latest UI fixes.
- Fix minor bugs for dedicated server use.