FortressCraft Evolved

FortressCraft Evolved

Enhanced Threat Scanner
Ergebnisse 11–20 von 35
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Update: 11. Nov. 2018 um 6:19

Stop logging exceptions from FCE MobSpawnManager which occurs on world load before initialization has finished.

Update: 10. Nov. 2018 um 20:16

Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

Update: 10. Nov. 2018 um 12:52

- Fix UI and alert states for final attack when last Overmind is destroyed.
- Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

Update: 3. Nov. 2018 um 10:22

Remove limiter on threat shown in UI.

Update: 28. Okt. 2018 um 18:59

Show left to spawn count on popup UI.

Update: 8. Okt. 2018 um 19:34

Fix threat reducer score text color appearing green when zero.

Update: 7. Okt. 2018 um 20:28

Stop extra alarm sounding on Unity activation.

Update: 3. Okt. 2018 um 18:11

Latest UI fixes.

Update: 2. Okt. 2018 um 19:38

- Alarm will now sound on a new attack start while active attackers exist from the prior attack.
- The ongoing attack timer will now cease if a new attack countdown has started and switch to "New Attack Imminent" with the count down timer.

Update: 25. Sep. 2018 um 19:10

- Refresh build for release P22.
- Latest UI fixes.
- Fix minor bugs for dedicated server use.