FortressCraft Evolved
Enhanced Threat Scanner
Показване на 11 — 20 от 35 постъпления
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Обновление: 11 ноем. 2018 в 6:19

Stop logging exceptions from FCE MobSpawnManager which occurs on world load before initialization has finished.

Обновление: 10 ноем. 2018 в 20:16

Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

Обновление: 10 ноем. 2018 в 12:52

- Fix UI and alert states for final attack when last Overmind is destroyed.
- Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

Обновление: 3 ноем. 2018 в 10:22

Remove limiter on threat shown in UI.

Обновление: 28 окт. 2018 в 18:59

Show left to spawn count on popup UI.

Обновление: 8 окт. 2018 в 19:34

Fix threat reducer score text color appearing green when zero.

Обновление: 7 окт. 2018 в 20:28

Stop extra alarm sounding on Unity activation.

Обновление: 3 окт. 2018 в 18:11

Latest UI fixes.

Обновление: 2 окт. 2018 в 19:38

- Alarm will now sound on a new attack start while active attackers exist from the prior attack.
- The ongoing attack timer will now cease if a new attack countdown has started and switch to "New Attack Imminent" with the count down timer.

Обновление: 25 септ. 2018 в 19:10

- Refresh build for release P22.
- Latest UI fixes.
- Fix minor bugs for dedicated server use.