FortressCraft Evolved

FortressCraft Evolved

Enhanced Threat Scanner
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更新于:2018 年 11 月 11 日 上午 6:19

Stop logging exceptions from FCE MobSpawnManager which occurs on world load before initialization has finished.

更新于:2018 年 11 月 10 日 下午 8:16

Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

更新于:2018 年 11 月 10 日 下午 12:52

- Fix UI and alert states for final attack when last Overmind is destroyed.
- Make sure attack alarm play is dequeued if Unity object is dropped to prevent unexpected alarm sounding when machine is visible again.

更新于:2018 年 11 月 3 日 上午 10:22

Remove limiter on threat shown in UI.

更新于:2018 年 10 月 28 日 下午 6:59

Show left to spawn count on popup UI.

更新于:2018 年 10 月 8 日 下午 7:34

Fix threat reducer score text color appearing green when zero.

更新于:2018 年 10 月 7 日 下午 8:28

Stop extra alarm sounding on Unity activation.

更新于:2018 年 10 月 3 日 下午 6:11

Latest UI fixes.

更新于:2018 年 10 月 2 日 下午 7:38

- Alarm will now sound on a new attack start while active attackers exist from the prior attack.
- The ongoing attack timer will now cease if a new attack countdown has started and switch to "New Attack Imminent" with the count down timer.

更新于:2018 年 9 月 25 日 下午 7:10

- Refresh build for release P22.
- Latest UI fixes.
- Fix minor bugs for dedicated server use.