FortressCraft Evolved

FortressCraft Evolved

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更新于:2018 年 8 月 28 日 上午 5:05

- Fix for long range Unity update which can prevent alarm play at longer ranges or not facing the machine direction.
- Fix for audio maximum distance fade out not being honored.

更新于:2018 年 8 月 27 日 下午 7:36

Change allowed alarm resource allocation to test/resolve ongoing issue.

更新于:2018 年 8 月 26 日 上午 7:50

Change alarm trigger to avoid possible attack start trigger miss on lower FPS.

更新于:2018 年 8 月 25 日 上午 11:59

Change alarm audio source root to test/resolve ongoing issue.

更新于:2018 年 8 月 24 日 上午 3:02

- Change alarm trigger condition to test/resolve ongoing issue.
- Detailed logging enabled to test/resolve ongoing issue.

更新于:2018 年 8 月 23 日 下午 5:20

- Tweak process for loading audio data in audio source objects.
- Remove incorrect logging message.

更新于:2018 年 8 月 22 日 下午 5:41

- Fix alarm id value not being saved correctly. Fix occurs on world start following a start with this update and correction of settings one more time.
- Global alarm setting is now in central data file to avoid clashes.
- Individual machines can now opt to use their own alarm instead of the global alarm.
- Loaded audio data is now cached.

更新于:2018 年 7 月 15 日 下午 4:58

- SpiderBot now appears on radar.
- Alarm should now resound if a new attack starts while the attack is still in progress with enemies from the prior attack.

更新于:2018 年 7 月 11 日 上午 6:27

- Fix regression bugs.

更新于:2018 年 7 月 11 日 上午 5:47

- Playing alarm sounds will now continue when entering/exiting rooms.