FortressCraft Evolved

FortressCraft Evolved

Enhanced Threat Scanner
Mostrando 21-30 de 35 aportaciones
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Actualización: 28 AGO 2018 a las 5:05 a. m.

- Fix for long range Unity update which can prevent alarm play at longer ranges or not facing the machine direction.
- Fix for audio maximum distance fade out not being honored.

Actualización: 27 AGO 2018 a las 7:36 p. m.

Change allowed alarm resource allocation to test/resolve ongoing issue.

Actualización: 26 AGO 2018 a las 7:50 a. m.

Change alarm trigger to avoid possible attack start trigger miss on lower FPS.

Actualización: 25 AGO 2018 a las 11:59 a. m.

Change alarm audio source root to test/resolve ongoing issue.

Actualización: 24 AGO 2018 a las 3:02 a. m.

- Change alarm trigger condition to test/resolve ongoing issue.
- Detailed logging enabled to test/resolve ongoing issue.

Actualización: 23 AGO 2018 a las 5:20 p. m.

- Tweak process for loading audio data in audio source objects.
- Remove incorrect logging message.

Actualización: 22 AGO 2018 a las 5:41 p. m.

- Fix alarm id value not being saved correctly. Fix occurs on world start following a start with this update and correction of settings one more time.
- Global alarm setting is now in central data file to avoid clashes.
- Individual machines can now opt to use their own alarm instead of the global alarm.
- Loaded audio data is now cached.

Actualización: 15 JUL 2018 a las 4:58 p. m.

- SpiderBot now appears on radar.
- Alarm should now resound if a new attack starts while the attack is still in progress with enemies from the prior attack.

Actualización: 11 JUL 2018 a las 6:27 a. m.

- Fix regression bugs.

Actualización: 11 JUL 2018 a las 5:47 a. m.

- Playing alarm sounds will now continue when entering/exiting rooms.