FortressCraft Evolved

FortressCraft Evolved

Enhanced Threat Scanner
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Mis à jour le : 28 aout 2018 à 5h05

- Fix for long range Unity update which can prevent alarm play at longer ranges or not facing the machine direction.
- Fix for audio maximum distance fade out not being honored.

Mis à jour le : 27 aout 2018 à 19h36

Change allowed alarm resource allocation to test/resolve ongoing issue.

Mis à jour le : 26 aout 2018 à 7h50

Change alarm trigger to avoid possible attack start trigger miss on lower FPS.

Mis à jour le : 25 aout 2018 à 11h59

Change alarm audio source root to test/resolve ongoing issue.

Mis à jour le : 24 aout 2018 à 3h02

- Change alarm trigger condition to test/resolve ongoing issue.
- Detailed logging enabled to test/resolve ongoing issue.

Mis à jour le : 23 aout 2018 à 17h20

- Tweak process for loading audio data in audio source objects.
- Remove incorrect logging message.

Mis à jour le : 22 aout 2018 à 17h41

- Fix alarm id value not being saved correctly. Fix occurs on world start following a start with this update and correction of settings one more time.
- Global alarm setting is now in central data file to avoid clashes.
- Individual machines can now opt to use their own alarm instead of the global alarm.
- Loaded audio data is now cached.

Mis à jour le : 15 juil. 2018 à 16h58

- SpiderBot now appears on radar.
- Alarm should now resound if a new attack starts while the attack is still in progress with enemies from the prior attack.

Mis à jour le : 11 juil. 2018 à 6h27

- Fix regression bugs.

Mis à jour le : 11 juil. 2018 à 5h47

- Playing alarm sounds will now continue when entering/exiting rooms.