Stellaris

Stellaris

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Items (55)
UI Overhaul Dynamic
Created by Orrie
For 4.1 ✔️ https://i.imgur.com/txc9Oaf.png 📜 Changelog 📜Beta VersionOlder Versions4.0.233.14.1592Paradox Mods ⛓️ Compatibility Patches ⛓️🏗️ Submods 🏗️Can be used in multiplayer, even with players who doesn't use it! 🛠️ Interface Modified 🛠️ This mod is spe...
Wiirlak's Defines Edits
Created by Wiirlak
Edit some defines to have a better game feel by reducing timer and reducing tiresome mechanics, mainly : - 5 ethos / civics points. - More gene traits & slots. - Leader Max Level Cap is now 50. - -80% timer for MIA. - 1000 Fleet Cap. - Federation cohesion ...
All Ascension Paths
Created by Draconas
All Ascension Paths for 4.1 Do you want your psionic, cybernetic, gene modded pops working hand in hand with synths? Do you your genes to be pure, cloned and also highly mutated? Do you want to give worthy species psionics, while turning the dross into syn...
Unlimited Habitat Districts
Created by firetypeRPG
Increases the limit of power , mining, and science district to 999+. Requires Void Dweller Origin or Voidborn AP. habitat colonized before Voidborn AP may need to be recolonized....
Decision Origins - Play with Multiple Origins FIXING -> Work in Progress
Created by chilllounge
This is a fixed & modified Version of the "Decision Origins - Play with Multiple Origins" Mod made by Destiny Phoenix. Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2966266472 Although i changed a lot of code provided by the original...
DamnDirtyCat's Vanilla Cyborgs (PRE-4.0 ONLY)
Created by DamnDirtyCat
PLEASE NOTE: This mod does not work with 4.0+ as the way portraits are coded has completely changed. I will be keeping this mod up for anyone who uses the pre-4.0 versions of Stellaris. A new 4.0+ version of this mod will be created and linked when I am ab...
Juggernaut Without Shipyards
Created by Saereth
This mod replaces the 2 shipyards on juggernauts with 2 hangar bays instead....
DamnDirtyCat's Egalitarian Cybernetic Creed
Created by DamnDirtyCat
Now updated to 4.0! DamnDirtyCat presents: Egalitarian Cybernetic Creed! I have no idea why Cybernetic Creed has a restriction on Egalitarianism considering it has code specific to Shared Burdens. This mod completely removes this restriction. Not Ironman c...
No AI Habitat
Created by Cardinal_Z
AI will not build habitats if they don't have void dweller origin. AI will not pick Voidborn if they don't have habitat related origin/civic....
Stronger Extradimensional Invaders
Created by Agent Black
Description The Extradimensional Invaders aren't much of a crisis are they? there's all sorts of stuff that happens when they get big but they usually just get smashed by the person they invaded. Well this mod (hopefully) gives them the needed boost to bec...
End Of The Cycle: Midgame Crisis [4.0.x]
Created by Sparble
Bored that no AI Empire ever forms a Covenant with The End Of The Cycle? Fear no more! This mod tweaks the End of The Cycle Covenant in a few ways. - The mod increased the base chance of appearing by 3%, meaning it now has a 5% Chance of appearing - the ot...
XenoTourism
Created by Juhius
Ever wanted to run your own hotel/resort chain (or maybe have a side hustle to fund your Utopia). Now you can! This civic provides a way to use your surplus amenities, which tend to pile up on trade worlds. XenoTourism Managing intercontinental reservation...
Technocracy Reunified
Created by Opfipieps
Adds a small Unity production to Researchers, similar to the Civic before Game Ver. 3.3...
Multi Galaxy Performance
The map is a static "galaxy", with two major clusters of stars, each numbering in and around 400-500 stars as well as numerous small galaxies ranging from 12 stars to 80. There exists no hyperlanes between the various galaxies. Map width and height = 1000 ...
Machine Worlds for Synths and Individualistic Machines
Created by Dede
I'm pausing modding until next year beta to see what changes. mod should stil work until then - Compatible with 3.13.* - Requires Synthetic Dawn This mod allows Individualistic Machines and empires that completed the Synthesization Situation to pick the Ma...
Extended Starbase Slots
Created by SunVibe
*** Extended Starbase Slots *** v2.0.6 Update to 3.14.* version. Modified file : ..\interface\starbase_view.gui The other two files have not changed with the new updated version of the game. Patch Note : I don't understand why you have bugs because for me,...
(NOT WORKING) Better Civic - Augmentation Bazaars
Created by Gilten
I realized that unfortunately my mod currently does not work. For the Cyborg Auto-Modding trait to work, the species must be Cyborg, and your Empire should have the "can_add_cybernetic_traits" modifier that you normally obtain with the Tradition Perk. So u...
Auto Build Starbase
Created by c2h5oc2h4
Updated to 4.0.* 3.14.* ✔ 3.13.* ✔ 3.12.* ✔ "I'm here to rule an interstellar empire, so stop reporting to me about trifles any more." (machine translation) This mod is a configurable auto build manager. Auto build star bases, mining/research stations and ...
Virtual_Growth
Created by MrPadz
Virtuality now Increases the production with each colony, up to a maximum of 5x. This is in no way balanced, but if you found this mod you probably don't really care. If you find wrong values popping up, please leave a comment. I should have gotten them al...
Fix the Consequences
Created by Evrensel12
Note:I made this in hurry and I made this just to make this edict more FUN for MYSELF, you might not like these changes and they might feel unbalanced. This mod changes the edict, Damn the Consequences: In vanilla DtC uses a percentage of your total unity ...
Guaranteed Special Systems - Cosmic Storms
Created by Shoey
Changes the spawn chances for special systems from Cosmic Storms, such as the one with a collided planet, to be 100%....
Capital Development
Created by Meisterpapala
City Development: Capital Expansion for Stellaris --------------------------------------------------------------------------------------- Description: Transform your capital into the beating heart of your empire! This mod allows you to gradually expand and...
Command Limit Up
Created by Meisterpapala
This mod increases the command limit of your fleets, allowing you to control larger individual fleets instead of multiple smaller ones. At the start of the game, you can choose if you want to activate the effect or not. This mod is Player-only and multipla...
Old Cosmic Storms Planet Size
Created by Mort_Noire
The old size may not be really balanced, but the new planet size doesn't feel really special for such unique planets Revert to the original size for the planet added in the Cosmic Storm update It only changes the size of the planets, it remains up to date ...
BTC Activates Contingency [4.1.x]
Created by Sparble
Wanna spice up the BTC-Crises and make the game feel more realistic lore wise? This mod makes it so every Become-The-Crisis Path will trigger the Ghost Signal (the Contingency Crisis) after reaching Crisis Stage 5. 360 days after the final Stage has been r...
UI Overhaul Dynamic - Tiny Options
Created by Orrie
For 4.1 ✔️ https://i.imgur.com/txc9Oaf.png It does require the main mod to run. A submod for UI Overhaul Dynamic that reduces the sizes for certain selection buttons to a tiny size. Currently affects planet buildings, starbase buildings and megastructure s...
36 Building Slots
Created by Orrie
For 3.14.X ⚠️ - Abandoned ❌ https://i.imgur.com/ugRr97n.png Will no longer be updated due to game changes with version 4.0. Can only be used with any legacy versions of UI Overhaul Dynamic or Bigger Planet View. You only need to use 1 of them! If you want ...
Arc Furnace System Locator +
Created by sirblackaxe
Trouble figuring out the best system to build your Arc Furnace or Dyson Swarm in while playing Stellaris: The Machine Age? This mod will help! Mod Effects: Adds an "Ideal System Locator" decision to your capital planet once you've unlocked the ability to b...
Ascension Perks Broadened 4.0
Created by Lucasif
Ascend even further beyond as your empire becomes the powerhouse of the galaxy with these powerful new ascension perks! For Stellaris 4.0* About This mod adds over 70 new Ascension Perks to the game, 8+ of which are further extensions of vanilla perks, 10+...
Auto-Mod AI Weight Fix
Created by PoTaTo
Ever had an auto-mod trait on when playing megacorp, and had a ton of managers constantly unemploying themselves as soon as you fill a clerk job for a little bit? That's because the AI weights for job selection track trade value output, but the job auto-mo...
Auto-Research Repeatable Targeting
Created by Kumquat
For 3.3.x This is the Vanilla version, for the Gigastructures version, go here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2733652881 Description This mod introduces a set of three Policies that are unlocked once you have researched at least on...
Better Titan Juggernaut Colossus Limits - Azrael
Created by Agent Black
Description A fork of FGRaptor's mod by a similar name, which i updated to 3.12. This mod makes it so that larger fleet capacities can field more titanic vessels. If you need a 3.11 version to finish a save game before going to the newest version you can g...
ESSS | Extra Starting Star Systems
Created by Satan Graveyard
Extra Starting Star Systems is a mod that adds 9 starting star systems to the game. ESSS supports English, Polish and Russian localisation. ESSS adds following star systems: Nemesis https://gtm.steamproxy.vip/ugc/2405573194099905975/2C4E53F81E0...
Moar Branch Offices
Created by Risker the 34th
Welcome to Moar Branch Offices! Have you ever played a Megacorp and wished that you had more variety in the buildings you put on alien worlds? Well Moar Branch Offices is the mod for you! Here at Moar Branch Offices we want to provide you a wider array of ...
No Megastructure Limits
Created by Nuke1st
Removes limits for amount of megastructures that can be built at once by an empire. Removes the limit for each type of megastructure an empire may have at once for Dyson spheres, matter decompressors, art installations, science nexuses, interstellar assemb...
Optimized Trade (Less Trade Lag)
Created by Olympia
Built and Tested on 3.12 This simple mod, powered by a single monthly event and one sleek and sexy megastructure, optimizes the entire trade system in Stellaris. No more complicated trade routes using spaghetti noodle path-finding that gets picked on by pi...
Precursor Selection
Created by kroun
A mod that allows you to select any number of precursors. Instead of simply starting all the precursor event chains at the start of the game, this mod will wait a number of days, then ask you which precursors you want. You will then get the precursor intro...
Repeatable Ascension Perks 3.14
Created by Lucasif
Increase your ascension slots to 200, and research technology to grant new perks. For Stellaris: 3.14.* About This mod increases your ascension slots to 200, and also adds a repeatable technology in the society category that can be customised on game start...
Star Wars Empire Ships 4.1
By popular demand, I bring you the next addition to the Star Wars Ships collection, the arrival of the impressive fleet of the Galactic Empire! This shipset contains many of the iconic vessels of the Empire ranging from the versatile Arquitens light cruise...
Star Wars Rebel Ships 4.1
The age of the Rebellion has arrived in Stellaris and with it comes the desperate rebel fleet fighting to restore democracy and freedom to your galaxy! This shipset contains many of the Rebel Alliances most iconic vessels including Corellian Corvettes, Ass...
Star Wars Republic Ships 4.1
The fleet of the Grand Army of the Republic has now arrived on the battlefield ready to serve the loyal citizens, clone troopers, and Jedi knights of the Galactic Republic. The evil forces of the Separatists and their army of malfunctioning clankers are su...
Star Wars Separatist Ships 4.1
The mighty fleet of the Confederacy of Independent Systems is now ready to be deployed in your Stellaris galaxy! With these mass produced ships of the Separatist Navy at your command the galaxy will soon be liberated from the tyranny of the corrupt and dys...
Tech Tier Images
Created by Lucaero
Works with 4.0! Ever wondered why Megaengineering isn't showing up? Fear not, for you can now count the tech tiers researched! To unlock a new tech tier level, you need to research six techs from the previous tier. So in order to unlock tier 5, you need to...
Tiny Outliner v2
Created by Ivam
Compatible with version v3.8.x. **THIS MOD WILL NOT UPDATE ANYMORE.** YOU CAN USE SOME ALTERNATIVES LIKE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2948301103...
Total Assimilation
Created by Knaughts
Assimilation does more. In general, as soon as you can Assimilate any species, you can Total Assimilate every species. See specifics below. Total Assimilation is by replacement rather than by modifying traits. This functions much the same way synthetically...
UI Overhaul Dynamic - More Tradition Categories (16)
Created by Orrie
For 4.1 ✔️ https://i.imgur.com/ugRr97n.png It does require the main mod to run. This is a submod for UI Overhaul Dynamic that increases the amount of selectable tradition categories from the default 7 to 16. (The AI will also fully fill the new slots befor...
Ultimate Automation 4.1
Created by RegiZero
This will automate some of the more tedious and clicky actions while playing Stellaris. If you’d like to read your events or manage the more important and time critical things, turn on all them options! :D ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀https://i.imgur.com/fVVaD...
Unlimited Traits, Ethics and Civics (Updated!)
Created by GalaxisStark
An updated and (somewhat) optimised version of this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2677421643 You get a trait that gives unlimited trait points and everyone has unlimited base trait picks. You get a civic that combines many eff...
Wiirlak Additional Civics & Origins [4.1]
Created by Wiirlak
Unleash unparalleled customization for your empire! This mod introduces 55 civics and 20 origins, allowing for distinct playstyles and unique ways to begin your galactic journey. It also includes an optional Empire Specialization system to shape your empir...
Sins of the Prophets: Achievement Edition
Created by Lavo
Sins of the Prophets: Achievement Edition v1.0.3 Compatible with 3.8.*, 3.7.* Come join our Discord: https://discord.gg/9durxEz This specialized version of SotP:S was created to allow for Ironman and Achievement playthroughs. As such, it does not contain a...
[4.0] Loyal Subjects Have Nothing to Fear (From the Colossus)
Created by Toaster
Version 4.0.* Federation members and associated are perfectly OK with you cracking enemy planets. Your vassals, however, are not. This mod fixes that, by editing the world-cracking/assimilating/pacifying/etc. script to give your loyal subjects the same bla...
[4.0] C6 Species Portrait
Created by MrFreake_PDX
Updated for 4.0.*! Charismatic, Curious, Elegant, Enigmatic, Friendly. Definitely not a fanatic purifier. This mod is brought to you by Stellaris Animator Hanna and Senior Artist Frida, from PDS Arctic. C6 was first presented as concept art in DD#231 - “Aq...
Leader Traits: All Eligible Species Traits
Created by corsairmarks
Overview This mod ensures that your leaders can have every species-based leader trait that their species makes them eligible for. Somehow managed to get a Psionic, Erudite, Cybernetic, Brainslugged species? Now your leaders can have all of the traits toget...
Repeatable tech optimization
Created by CPU 0
This is a repeatable tech optimize mod, slightly stronger than the vanilla, which can effectively improve the playing experience. As we all know, there are many meaningless technologies that pollute the technology pool in vanilla. In the later stage of the...
[ON HOLD] The Merger of Rules 3.14
Created by Inny
This mod serves as a global compatibility patch for Stellaris 3.14, designed to harmonize the various incompatible game rules and scripted triggers introduced by different mods. When two mods alter the same rule or scripted trigger, only the last loaded mo...