Stellaris

Stellaris

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Machine Worlds for Synths and Individualistic Machines
   
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31 Aug, 2024 @ 3:59am
11 Sep, 2024 @ 5:19am
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Machine Worlds for Synths and Individualistic Machines

In 1 collection by Dede
My Mods (Dede)
2 items
Description
I'm pausing modding until next year beta to see what changes. mod should stil work until then

- Compatible with 3.13.*
- Requires Synthetic Dawn

This mod allows Individualistic Machines and empires that completed the Synthesization Situation to pick the Machine Worlds Ascension Perk and create Machine Worlds with full benefits from the perk. (double housing and jobs from industrial and rural districts)

Also replaces the free Replicator from machine world with a free +1 Pop Assembly (planet classess don't support conditional modifiers. Paradox pls)

Overwrites (all edits are marked):
- Entire Files: none
- Ascension Perks: ap_machine_worlds
- Planet Classes: pc_machine
- Districts: district_industrial, district_prison_industrial, district_battle_thrall, district_generator_uncapped, district_mining_uncapped
10 Comments
umoi 1 Aug @ 9:10pm 
working on 4.0 BUT it add the Industrial Segment back, ai will still build it even if it add only 1 job slot like before. hope there's a functional mod like this work in 4,0
Dede  [author] 8 Jun @ 8:19am 
there might be the possibility that it might work, at least the part about allowing picking the AP, but can't say abot the rest.
my main PC's PSU died right before 4.0, so i didn't have time to update my mods. i'll look into it and update them after replacement PSU arrives.
tjimagineer 8 Jun @ 3:07am 
Does this still work?
Dede  [author] 1 May @ 7:41am 
if you mean the nexus district yes, they are not available. however, that will be fixed in 4.0 with the district rework.
NinepointRider_Official 30 Apr @ 7:34pm 
slight issue, it gives the machine world but not the nexus perk
NinepointRider_Official 24 Apr @ 3:21pm 
trying to get toxic god but machine empire with machine worlds ascension perk. How is this possible?
Elhazzared 19 Jan @ 3:15pm 
In a way they may be, but then you also don't get minerals or energy and have to relly on normal planets for that which are very inneficient by comparison. Also nothing stops you from taking both machine worlds and ecus as an individualist machine.

That said I don't particularly mind the mod giving them some bonus, I was just bring to your attention the possible balancing issue.
Dede  [author] 19 Jan @ 7:04am 
oh it doesn't add a roboticist job. the free assembler job is replaced with a jobless. flat +1 monthly assembly. (for both gestalt and individualists). the reason i did that change was because planet_classes don't support conditional modifiers, so if i left it unchanged, individualists would have an unfillable drone job. i guess the mod is still a bit strong (balance wasn't exactly the focus of this, i'm mostly experimenting), but i feel like Ecus are a better pick for individualists than machine worlds since they support bio pops and have a better assembly bonuses and districts.
Elhazzared 18 Jan @ 2:00pm 
Isn't this a bit too strong how you made it?

From what I can see roboticists already have a higher base pop assembly, 2 vs 1 on replicators. also the tradition seems to be +1 for roboticist but +0.5 for replicators. This means that each replicator makes 1.5 pop but each roboticist makes 3. Assuming there is 8 replicators in a planet (including the machine world bonus), that's 24 pop per cycle. Assuming that there is 5 roboticists (wiki seems a bit out of date so there may be more) that's already 25 pop assembly, with your bonus it would be 30, meaning the gestalt would get a +5 but regular machines would only get 1.5. On top of that we have possible assembly bonus from multiple sources which will only bring the individualistic to even higher bonus over the gestalts.
SirMars 5 Sep, 2024 @ 7:16pm 
You are the best, its exactly what I needed :Hire: :diamonddust: