Stellaris

Stellaris

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Wiirlak Additional Civics & Origins [4.1]
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18.217 MB
15 Mar, 2021 @ 4:49am
27 Sep @ 8:17am
168 Change Notes ( view )

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Wiirlak Additional Civics & Origins [4.1]

In 1 collection by Wiirlak
Wiirlak's Modlist 4.0
67 items
Description
[4.1 Compatible]
Unleash unparalleled customization for your empire! This mod introduces 55 civics and 20 origins, allowing for distinct playstyles and unique ways to begin your galactic journey. It also includes an optional Empire Specialization system to shape your empire as it grows and evolves.

Civics:
Enhance your gameplay with a diverse array of civics tailored for various empire types:
  • 33 General civics for most Authorities
  • 11 for Corporate.
  • 5 for Machine.
  • 4 for Hive Mind.
Civics & Origins complete list here

Optional Feature – Empire Specialization:
Guide your empire’s development with Empire Specialization, a dynamic system that adapts to your choices, ambitions, and milestones. Whether by taking ascension perks, achieving resource thresholds, or more, this system helps you carve out your empire’s destiny.

This feature impacts all empires, including AI, and includes:
  • 115 Ascension Perks, including 2 Player Crisis
  • 55 Resolutions to enact your will onto the galaxy
  • 13 Districts types for enhanced development
  • 32 new Buildings to enrich your capital
  • 6 new Kilostructures to empower your playstyle
  • Special Projects and unique Situations to explore
Learn more about Empire Specialization features here

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Compatibility :
This mod integrates seamlessly into your game, with:

100% compatible with everything - no vanilla files are overwritten !*
*I overwrite the has_ascension_for_terraforming_candidate gamerule, it's a visual aid to see unhabitable but terraformable planet. Can be overwritten by another mod, but better if the other mod is added to the The Merger of Rules.

AI empires can take and use everything in this mod.
No DLC required, though some features are gated behind DLC content where appropriate.

Translation Available:
Russian included, by Anton Rabe (last update: 16/01)
Spanish included, by Buitre salvaje (last update: 03/03)
French
Chinese

Complementary mods :
Want additional civic slots AND better game balance ? Made by myself

UI Overhaul Dynamic - Ascension Slots for expanded Ascension Perk options

Federation designed to serve an Overlord

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Discord Server
Need support or want to connect with fellow modders and players ?
Join the Stellaris Modding Den[discord.gg], I have my own channel there.

Want to help ?
Enjoying the mod? Consider supporting my work:
Buy me a coffee ![ko-fi.com]

[discord.gg]
Popular Discussions View All (3)
19
15 hours ago
bug report
m11kire
0
14 May @ 2:41pm
Localization issue
lyra_tcm
609 Comments
Wiirlak  [author] 25 Sep @ 10:24am 
@dkenhoney
Finish the path completely (situation and all), an event will pop after a while, you can take an immediate bonus or continue.
Do a research, and choose your other path. Enjoy.
Fenrisúlfr 25 Sep @ 9:35am 
@dkenhoney, it is this mod, a while after you finish your ascension path it will give you a research that allows you to take a second path
dkenhoney 25 Sep @ 9:32am 
So in a previous game I was able to trigger the acquisition of a second ascension path...but I have no idea how I did it. I THINK that it's from this mod and I'd like to intentionally do it if possible.
So:
1. Does this mod grant a player the capacity to have two ascension paths?
And
2. If so, can it be intentionally triggered?
And
3. If so, how do I do that?
Please and thank you! This is mod is quite fun!
Wiirlak  [author] 25 Sep @ 1:07am 
4.1 Update !
Coming with a bunch of balance, and a french translation (link on the page and changelog - profitez bien :D)
Red Skull 13 Sep @ 10:29am 
@Wiirlak Thanks!
Wiirlak  [author] 13 Sep @ 10:10am 
@Red Skull
Look into the event files, there's one for the civics.
Search using the civic name. Creating a fleet is bothersome, it tends to fail, needing a lot of testing.
Red Skull 13 Sep @ 8:20am 
Hi Wiirlack, just wondering, i looked through your files but i cannot seem to figure out how you managed to make Titanic ships working? Would you be able to lend me some hints? Thanks, one of the best mods!
Wiirlak  [author] 13 Sep @ 1:28am 
@rolandotini14
Do you mean unable to remove it ?
It's by design if you have the Voidborne AP, or be a Void Dwellers empire.

Otherwise, it should works.
Stern 12 Sep @ 2:43pm 
J'aime beaucoup ce que je vois dans la traduction de ton mod !
rolandotini14 7 Sep @ 8:40pm 
for some reason when i picked civic habitat builder it became inactive and now i cnat get rid of it; does anyone know why ?