Stellaris

Stellaris

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Ascension Perks Broadened 4.0
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29 Mar, 2022 @ 2:49am
9 Jul @ 7:06pm
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Ascension Perks Broadened 4.0

In 1 collection by Lucasif
Lucasif's Ascension Mods
2 items
Description
Ascend even further beyond as your empire becomes the powerhouse of the galaxy with these powerful new ascension perks!

For Stellaris 4.0*

About
This mod adds over 70 new Ascension Perks to the game, 8+ of which are further extensions of vanilla perks, 10+ of which are entirely new creations with different effects, and 50+ of which are tiers 2, 3, 4, and 5 of the other perks. You can choose at the start of the game to enable or disable the tiered perks and if you change your mind you'll find a new edict that lets you make the choice again.

Translations and Languages
Currently this mod has up to date Japanese, Russian, and Chinese translations.
Here is the Italian translation mod updated by another user so it may be out of date.

The Chinese Translator can be found here if the translation has any issues or needs updates: https://gtm.steamproxy.vip/profiles/76561198330568006/

If you want to provide a translation for this, please leave a comment on the mod comments, or leave a comment on my profile page with details.

Getting More Ascension Perk Slots
I highly recommend you grab a mod to expand your ascension perk slots. If you want a mod that allows an amount of customisation in the difficulty of getting new perks, check out my mod: Repeatable Ascension Perks - Here, for a mod that provides a customisable experience for unlocking new ascension perks

A list of some of the current perks.

Fountain Of Youth - Gain Immortality through the research of a mysterious substance found in space. Eternal Youth has its perks, and each leader type gains its own specific benefits, on top of a species wide increase of many aspects.

Colonising Efforts - When spreading your empire, the more the merrier. Pack your colony ships fuller and train those onboard to rapidly colonise the planet. You'll see an increase to pops on colonisation, and to colonisation speed.

Focused Placation - When your people aren't happy, or have anything fun to do, and your planets are unstable, grab this perk. You'll gain a boost to happiness, a flat boost to amenities on every planet, a flat boost to stability, a reduction to crime, and good times all around.

Influential Leaders - This perk will give you a flat boost to influence of extra influence, as well as a percentage increase of your influence gain.

Scientific Discovery - Why bother exploring the galaxy if you're not willing to open your eyes and discover its mysteries? With this perk you'll gain a good boost to your anomaly discovery chance, anomaly research speed, survey speed, archaeological dig speed, and an extra technology alternative slot.

Job Productivity - With this perk your worker, specialist, and ruler pops will be more productive, increasing their outputs.

Engineered Excellency - This perk will give you more species trait points and extra trait picks. Enjoy the benefit from whatever your heart wants as you no longer have to choose between being erudite or being fertile.

Optimised Refining - This perk grants you a significant increase of all production of Volatile Motes, Rare Exotic Gases, and Rare Crystals. Not to mention that it also increases your empire storage capacity significantly as existing refineries have redundant areas dismantled and repurposed for storage.

Planet Expansion - This perk grants you the ability to expand the size of your planets multiple time, giving you more district slots.

Engineering Paradigm Shift - This perk grants you an increase to your megastructure building capacity, a significant increase to megastructure build speed, a reduction in cost of building megastructures, a decrease to upkeep cost of megastructures (which is especially useful when using gigastructures which have some obscene upkeep costs) and an increase to the output of megastructures, that means more science, more energy, and more minerals!

Our True Vision - Make sure you're not left in the dust with this upgrade to your unity production.

Technological Revolution - This simple perk that increases your research speed, and adds more research slots, meaning you can find the tech you want much more consistently.

Fortify Our Grasp - With this perk you can enjoy additional starbases, along with a slight increase to your mining and research stations.

Galactic Control Force - Ships. You need more of them if you want to control the galaxy. This perk will increase your navy capacity and fleet command limit by a flat amount, slightly decrease your upkeep costs, and then additionally increase your navy capacity. Don't complain if you end up with too many ships.

Executive Overhaul - Edicts can be pretty expensive, with an overhaul to the way executive administration works, you can squeeze in one or two more edicts before your unity takes a hit. On top of that it turns out your districts weren't as efficient as they could be, and with this perk you'll see a reduction of your district upkeep cost.

Neural Design - With this perk you can enjoy an increase in your leader experience gain and scientist cap.

Prioritised Diplomacy - With this perk you'll gain extra envoys, and a boost to your subject trust cap.


Please direct balancing feedback and any issues with bugs or compatibility on their respective discussion thread

Compatibility
This should be compatible with most other mods as it shouldn't overwrite any other files from vanilla or other mods.

Balance
This mod hasn't been balanced very well, it's mostly designed to make your empire more fun to play. Some perks may be too strong, some too weak. If you wish to give input on balancing please do so on the discussion thread labelled "Balancing"

Other Ascension Perk Mods you might be interested in
More Ascension Perks which provides some cool perks that do things I've not seen other ascension perk mods do.

Known Issues/Concerns

Expand planet uses a vanilla icon. I couldn't come up with a nice looking icon so I just re-used the hydrocentric expansion icon. Might cause an issue if you don't have the DLC, but I think it should be fine.

Special Thanks
Thanks to everyone over in the Stellaris modding discord for the help they gave in helping me figure out how to make a mod more complex than changing some vanilla files.

If you like this mod please rate it so that others can find it too, and if you dislike it, please rate it as such too, and let me know what it is that you're not enjoying about the mod so I can improve it. Thanks for the feedback in advance.
Popular Discussions View All (4)
25
9 Dec, 2024 @ 7:09pm
PINNED: Bug Reports & Incompatibilities
Lucasif
17
12 Dec, 2023 @ 5:28pm
PINNED: Suggestions
Lucasif
4
12 Jun @ 3:53am
PINNED: Balancing
Lucasif
243 Comments
Dog 27 Sep @ 4:37am 
If your gonna fix things anyway might i suggest you make the Trait point Perk also usable for Machine empires, it obviously wont be as strong since there are fewer perks but it would be cool flavor
Lucasif  [author] 24 Sep @ 12:50pm 
It used to, but they probably changed the Defs. When I update it to 4.1 I'll take a look at that plus the other perks 4.0 broke. I'm *still* waiting on the game being stable but it looks like it might never happen so I'm thinking about hunkering down and just updating it all.
Dog 24 Sep @ 11:42am 
This works but district build speeds seems no longer effected by the Planet infrastructure Ascencion perk is this intended I remember this used to be affected
Lucasif  [author] 23 Sep @ 10:04pm 
I can't see any reason why it wouldn't be working in 4.1.
Jacobmac20 23 Sep @ 7:57pm 
does anyone know if this is working in 4.1?
Speedyquader 21 Sep @ 9:42pm 
I think it might make sense for there to be an AP(maybe Planetary Development?) that adds a bonus to the planetary build queue capacity?
Lucasif  [author] 10 Sep @ 12:33pm 
Well I'm sorry to hear it's happening; I know what it's like to have that happen when you're deep into a game. If you or anyone else thinks they figure out what the issue is and it's something to do with my mod that I can fix please let me know and I'll prioritise fixing it.
Lava 10 Sep @ 4:46am 
Fair enough, I mean like maybe it's an incompatibility with other mods I use I truly dont know. I just feel like no matter what mods I use with this my game starts crashing around the same time frame. (Then again though I do use this one extra ascension slot mod consistently so could be smth with that?) I've played maybe 4 games with this mod and 3 have began crashing around the same timeframe.
I mean who knows 4.0 was quite a bit of a messy update could be smth from 4.0. If it helps, I've noticed the game starts slowing down hugely about a month or two before the crash and then it will happen consistently once it progresses to the next month

Either way, your mod is great and it really adds to the game. I'll maybe fiddle around more on my side in case it is something I'm doing wrong
Lucasif  [author] 9 Sep @ 6:49pm 
The mod doesn't really have anything that *can* be optimised iirc. I still haven't dug into 4.0 yet as I'm waiting for them to iron it out a bit more, but I'm not sure *how* this mod could cause crashing.
Lava 9 Sep @ 5:41pm 
The mod is great but I find myself removing it mid campaign often due to the constant crashes it causes.
Perhaps it's incompatibility with gigastructures but there's been times when I've done play-throughs with this mod with little to effectively no other mods and crashes have started around the 2350 mark. Removing this mod instantly fixes it and speeds up the game so maybe just not optimised well for the newer updates, strange I remember it working decently before 4.0