Stellaris

Stellaris

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Arc Furnace System Locator +
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9 May, 2024 @ 9:18pm
6 Jul @ 9:31am
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Arc Furnace System Locator +

Description
Trouble figuring out the best system to build your Arc Furnace or Dyson Swarm in while playing Stellaris: The Machine Age? This mod will help!

Mod Effects:
Adds an "Ideal System Locator" decision to your capital planet once you've unlocked the ability to build one of the supported megastructures or starbase buildings. This creates an event pop-up with options to search for the following:
  • Minor Megastructure Notification Settings: Options to enable notifications for when you build/upgrade a Hyper Relay, Arc Furnace, or Dyson Swarm
  • Arc Furnace: The top 5 systems you own which will get the most deposits added if you build an Arc Furnace in them.
  • Dyson Swarm: Up to 7 stars with the largest energy or research deposits for a Dyson Swarm, plus the star with the largest deposit of each other resource if you own a star with it. (Note: Due to scripting limitations, this function is only capable of evaluating deposits that exist in the base game. If you're running a mod that adds larger star deposits, it won't see them.)
  • Central Habitat Complex: Up to 8 systems which will get the most districts of various types if you build a habitat in them. (Note: Due to scripting limitations, this function is only capable of evaluating deposits that exist in the base game. If you're running a mod that adds special orbital deposits, it won't see them.)
  • Nanite Harvester: The top 5 systems you own which will get the most deposits added if you build a Nanite Harvester in them. (Note that this is not necessarily the same as the ones that will produce the most nanites/ships when they reach full potential.)
  • Ice Mining Station: The top 5 systems you own which will support the most Expand Planetary Sea decisions if you build an Ice Mining Station in them.
  • Quantum Catapult: The 5 systems you own closest to your capital that you can build a Quantum Catapult in.

Exactly which system is the best may still partially depend on what deposits they already have, but this makes finding your top contenders much easier.




This mod is a simple quality-of-life utility with no gameplay changes or script overwrites, so it should be compatible with all other mods (unless they change how any of these structures work). It can also be safely added to, or removed from, ongoing games.

This mod is not* achievement-compatible. *(At least not while enabled, but since it only evaluates systems without changing anything you can copy the save and load the game with the mod, check your systems, and then exit and reload with the mod disabled again if you're willing to fiddle with save files.)

All translations are MTL.
Popular Discussions View All (4)
32
30 Sep @ 9:10am
PINNED: Suggestion / Request Thread
sirblackaxe
7
31 Jan @ 8:06am
How should I implement Nanite Harvester system search?
sirblackaxe
5
6 Sep @ 1:10am
PINNED: Should I rename this mod, now that it locates more than Arc Furnace sites?
sirblackaxe
160 Comments
Mondschein 7 Oct @ 11:37am 
Would it be possible to make it more "compatible" with Gigastructures Engineering?
It would be nice if one would be able to find "kilo science" and "seed" systems as well (and the others....)
sirblackaxe  [author] 7 Oct @ 9:11am 
@♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ It's on my to-do list!
There's a new starbase building called pyroclastic resonator that scales on the amount of molten worlds in the system. Can you add a locator for the system with the most molten worlds? Very appreciated
Mr.Hmm 30 Sep @ 8:51am 
Still works in the latest DLC, not sure if it needs an update but would be nice to check just in case.
The Engineer Pop 3 Sep @ 9:49pm 
But how will it go if the interface is turned up by turning edicts on? Now this mod is a bit inconvenient because we have to go to capital planet management to turn its interface on.
kinngrimm 3 Sep @ 1:19pm 
playing Darkspace Nomad origin ... no planet ... no capital
The Engineer Pop 31 Aug @ 1:55am 
Yes. It goes well.
kenlon 31 Aug @ 1:41am 
Does this work and play well with 4.x?
Nehebsis 20 Aug @ 11:03am 
@Martok, the mod seems to work fine on 3.14.
Martok 16 Aug @ 1:48am 
Hey, @sirblackaxe! I'm just wondering whether your (most excellent) mod should still work with 3.14 (minus the habitat search). If not, you wouldn't happen to be uploading the legacy version anytime soon, would you?