Stellaris

Stellaris

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Moar Branch Offices
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File Size
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1.302 MB
19 May, 2023 @ 2:39pm
22 Sep @ 2:38pm
20 Change Notes ( view )
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Moar Branch Offices

In 1 collection by Risker the 34th
Risker Made Mods
4 items
Description
Welcome to Moar Branch Offices!

Have you ever played a Megacorp and wished that you had more variety in the buildings you put on alien worlds? Well Moar Branch Offices is the mod for you!

Here at Moar Branch Offices we want to provide you a wider array of buildings to help you expand not only your economy, but the galactic economy as a whole! We do this by creating new buildings for you to build, including a new system that allows you to tailor your branch offices to the specialization of the planets that they're on.

Take a look at our menu!
All Moar Branch Offices products are Save Game Friendly. Consuming raw or undercooked mods may increase your risk of crashes.
  • Private Mote Harvesting Operation
  • Private Crystallization Facility
  • Exotic Gas Capture Facility
  • Interstellar Cruise Port of Call
  • Corporate Liaison Center
  • Sacrificial Center
  • Post-Consciousness Assignment Office
  • Private Mining Complex
  • Private Extraction Center
  • Private Mining Headquarters
  • Private Farming Zone
  • Private Packaging Facility
  • Private Farming Headquarters
  • Virtual Entertainment Complex
  • Virtual Media Compound
  • Galactic Media Headquarters
  • Private Shipbuilding Complex
  • Private Dockyard
  • Shipwrights Headquarters
  • Private College
  • Private University
  • Private University System
  • Robot Production Plant
  • Private Military Base
  • Private Military Compound
  • PMC Command Post

After Hours Options
  • Private Mote Harvesting Operation
  • Private Crystallization Facility
  • Exotic Gas Capture Facility
  • Interstellar Travel Agency
  • Corporate Liaison Center
  • Sacrificial Center
  • Post-Consciousness Assignment Office
  • Private Mining Complex
  • Private Extraction Center
  • Private Mining Headquarters
  • Private Farming Zone
  • Private Packaging Facility
  • Private Farming Headquarters
  • Virtual Entertainment Complex
  • Virtual Media Compound
  • Galactic Media Headquarters
  • Private Shipbuilding Complex
  • Private Dockyard
  • Shipwrights Headquarters
  • Independent Research Institute
  • Private Laboratory Complex
  • Independent R&D Conglomerate
  • Robotic Chop Shop
  • Capo's Mansion
  • Pirate Outpost
  • Pirate Base
  • Pirate Admiralty
Popular Discussions View All (2)
13
26 Oct, 2023 @ 1:17pm
PINNED: Building Permit Requests
Risker the 34th
3
10 Oct, 2023 @ 7:31am
PINNED: Bug Reporting
Risker the 34th
36 Comments
DisturbingLackOfFaith 27 Aug @ 2:40am 
What @solinvictus54 is referring to is that branch office building output scales with the trade value of the branch office, now. Every point of trade seems to add one percent to the building output. If a branch office has a value of 100 trade, branch office buildings have double output.

Also, jobs on the planet relevant to the building (e.g. miners for the mining building) add trade to the planet, and value to the branch office.

On the minus side, the buildings themselves all cost influence.
Risker the 34th  [author] 14 Aug @ 9:04am 
@solinvictus54 trade from the job type on the planet? I’m not familiar with that but I can look into it. I’m currently working on updating the AI weights so that they use the new buildings more intelligently as well as adding some more unity focused buildings.

If you want to check out some of my other mods I have a playlist under the subscribe button 👍
Solinvictus54 14 Aug @ 5:51am 
great stuff, any plans to work in the added trade for branch office building based off how many of that job type on the planet? would love to see more of your work. thx
Risker the 34th  [author] 24 Jun @ 11:13am 
@Hazardous I'm not familiar with any issues for criminal branch office buildings in the mod but the devs did change how branch offices and crime relate to one another in 4.0 so things may be different than one expects during their first playthrough.
Hazardous 23 Jun @ 10:14pm 
Was ShadowSwan's issue ever fixed for criminal branches?
Whatisfetch 9 May @ 2:05am 
Thank you!!
Risker the 34th  [author] 7 May @ 8:37am 
@alijharb Just put one together, and found some bugs in this version while i was doing it. Let me know if you run into any issues.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3477510207
Whatisfetch 7 May @ 1:29am 
Hello, is it possible to include a link for the mod for those still using the rollback before the 4.0 update? Thank you so much, I love your mod.
ShadowSwan115 5 May, 2024 @ 8:34pm 
Also, how to actually build the buildings should probably be clarified a little more in the mod description, as I had to start a new game to use the command console to test how it works