Stellaris

Stellaris

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ESSS | Extra Starting Star Systems
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9 Sep, 2024 @ 8:35am
10 May @ 6:28am
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ESSS | Extra Starting Star Systems

In 1 collection by Satan Graveyard
moodppec
19 items
Description
Extra Starting Star Systems [Referred to as 'ESSS' in the future] is a mod that adds 9 starting star systems to the game.

ESSS supports English, Polish and Russian localisation.

ESSS adds following star systems:

Nemesis



A planetary system in the orbit of small black hole.

Pschy System



A solar system that was recently spat out of a massive psionic storm.

Apocalypse System



A solar system that once beheld a massive space battle the scars of which can still be seen today.

Shredded System



A solar system with a massive asteroid field formed from the debris of multiple cracked worlds.

Quintuple Star System



A five-star home system.

Guaranteed Worlds System



Guaranteed Worlds moved to your home system for convenience.

Exoplanet Unary



Guaranteed Worlds are replaced with terraforming candidates within your home system. You get 2 terraforming candidates per each guaranteed world.

Massive Planet Unary



Your homeworld is a whopping 50-size planet. Guaranteed worlds will not spawn.

Extrasolar System



Your home system is starless. Instead, you find your planet orbiting a massive gas giant in interstellar space.

Firra System



A home system formed out of heavy, dense metals. This would come in useful in future expansion.

Afterword

These are star systems, not origins. Therefore, you can pick them with origins that do not replace your start system. It is possible, for example, to have a start on a size-50 Relic World if you were to pick Massive Planet Unary and Remnants origin.

Massive thanks to Discord user Ironwall for proofreading Polish translation of the mod.

Unintended Behaviour


Be aware that due to sheer amount of various origins, civics, ethics, species traits, etc. that Stellaris has, not every single combination of these has been tested. Expect unintended behaviour. Especially with the Massive Planet start.
Popular Discussions View All (2)
3
27 Jul @ 11:12pm
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Satan Graveyard
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9 Sep, 2024 @ 10:02am
Bug Reports
Satan Graveyard
38 Comments
DanielAir 13 Jul @ 6:04am 
There's a mod called "OP capital systems in the wild" that does exactly that. I think you could take a look at it and even use the code.
Satan Graveyard  [author] 13 Jul @ 1:49am 
@DanielAir, that was the initial idea, but I am still not quite sure how to do that. To be a bit more honest - I am actually being quite lazy. I'll try implementing that later.
DanielAir 12 Jul @ 1:10pm 
any chance of a version that adds a chance of these systems spawning in the wild during galaxy generation?
Nyx (She/Her) 🎂 9/9 20 Jun @ 4:29pm 
sick, thank you
Satan Graveyard  [author] 20 Jun @ 5:32am 
@Nyx (She/Her) No, but all you need to do to make it compliant is replace all 'generate_empire_home_planet = yes' lines with
'generate_starting_pop_and_buildings = yes'
Nyx (She/Her) 🎂 9/9 19 Jun @ 1:27pm 
is this mod still compatible with 3.14?
Toast 12 Jun @ 5:33am 
Ah okay! Thats good to know, would be interesting if it gave engineering research or had wrecked ships. Either way the system still looks cool af
Satan Graveyard  [author] 11 Jun @ 9:59pm 
@Toast, it doesn't.

The only systems that add anything are Quintuple Star System (It has a custom icon) and Extrasolar System (Custom icon).

Other systems have their effects outlined in the effects tab.
Toast 11 Jun @ 7:04pm 
i wanted to ask if the apocalypse system adds anything besides visuals, so far loving the mod was just curious
nickwest 5 Jun @ 8:11am 
Can you add a starting system with a size 70 or 75 starting system that just came out of a shroud storm? The idea behind it is that the species went through a massive shroud storm that changed there planet into a mega planet