RimWorld

RimWorld

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Description
Additions and improvements that change the game noticably; rarely new content.
Some are unbalanced and make game easier.

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Items (60)
[GMT] Trading Spot
Created by Grizzle
https://i.imgur.com/JQzUJ9N.png This is an update to Trading Spot so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for prior versions were untouched. Added a texture for the trading post so it...
[RH2] CPERS: Arrest Here!
Created by Chicken Plucker
https://i.imgur.com/oDcn9ip.png Save precious time and arrest a downed prisoner without the need of a room! https://i.imgur.com/aOzHGDd.png "Arrest here" allows you to turn downed pawns into prisoners without having to quickly build a prison during raids o...
Animal Controls
Created by avil
Tools to make general animal herding more convenient. Features - makes so all animals can have food restrictions (the same as Animal Food Restrictions mod); - makes so "Animals" tab has "Food Restriction" category (similar to AnimalFoodRestrictionInTab mod...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Auto Strip on Haul
Created by Fuko
Your colonists will automatically strip corpses of their weapons, equipment, inventory, and apparel upon (or after) hauling them. Ideal for scavenger or cannibal colonies who don't want to manually assign strip orders after every battle! Smeltable and non-...
Awesome Inventory Forked
Created by Taranchuk
AI Fork This is an unofficial update to NotooShabby's great mod Awesome Inventory. The Unofficial version updated the original AI (including CE support), with only 1 significant change - we added full support of the up to date RPG Style Inventory Revamped ...
Caravan Formation Improvements
Created by Kopp
A few features that should help forming/managing a caravan. Features: Change the caravan formation spot: Essential if your caravan needs to load stuff from stockpiles that are not close to each other. Let them load stuff at a spot, then switch the spot. Th...
Cleaning Priority (Continued)
Created by Mlie
https://i.postimg.cc/1X4HT06h/Info.png Update of ChippedChaps mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1543157124 - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pa...
Collapser
Created by Jaxe
Remove overhead mountains on collapse as long as there is non-overhead mountain roof next to the collapse. Without this mod there is no way to remove overhead mountain, no matter how many times it collapses it does not go away. With this mod if an overhead...
Colony Manager Redux
Created by ilyvion
Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager. Why did I make my own custom version? This version may never have seen the light of day if Fluffy had kept updating the original (though it's understandable why it's been h...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Corpse Cleanup
Created by Aelanna
Adds new designators for quickly cleaning up corpses in the field! Mod Contents This mini-mod adds two new designators in your Orders tab for helping with mass casualty cleanup! Destroy Corpse - Orders your colonists to destroy the designated corpses. This...
Cremate Auto Strip
Created by bdew
Auto strip corpses when cremating. ...
Days Matter (fork)
Created by BrokenBed
This is just update to new version with some changes. Original mod (by WiseClock): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1208781538 What does this mod do? Days Matter allows you to add and remove memorial days. The colonist will start part...
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
Drop Some
Created by Kathanon
Hold shift while clicking "drop" button (down arrow) to drop part of the stack....
Equipment Manager
Created by Michieru
⚔️ Equipment Manager – Control Your Colonists' Gear! ⚔️ Tired of micro-managing who carries what in your colony? Let Equipment Manager do it for you – smart, automatic, and fully customizable. This mod enhances your RimWorld experience by automating the wa...
Explicit Timings
Created by Leoltron
Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks. It may be considered a QoL improvement over looking up the data on the wiki and manually tracking it. Example with Cassandra's Threat...
Extinguish Refuelables
Designate campfires and torches to be snuffed out without deconstructing. Why might you want to do that? To save on fuel, to stop rain from wasting fuel, to put an end to deconstructing a light source you intend to rebuild, whatever you like. Other buildin...
Guarding Pawns
Created by Thekiborg
This mod adds 3 different jobs to protect your colony and pawns from possible threats. Features: Guarding and Patrolling Spots inside the Security category. A Guard tab to handle all the mod's features. Options to stop rendering both Guarding Spots and Pat...
Guards For Me
Created by aRandomKiwi
https://i.imgur.com/TEBxhcE.jpg https://i.imgur.com/x6rIILb.jpg https://i.imgur.com/yyQJPlb.png WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect a...
Harvest When Butchering
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal. To be able to harvest resources from animals that explode on dea...
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
Just cut it off! (Emergency Surgery)
Created by Dorely
Allow body part removal without medicine - They aren't going to like it. This adds in a second option for part removal surgeries - to do it without anesthetic. This of course is a painful procedure and will result in some long lasting trauma, but sometimes...
KanbanStockpile
Created by ubergarm
RimWorld mod adding stack `Refill Threshold` and `Similar Stacks` limit to stockpiles and deep storage inspired by kanban logistic control systems. Bugs and Issues Does not support if you "link" storage. Rename the storage *before* you modify storage. (Ren...
LWM's Fuel Filter (Continued)
Created by Zaljerem
Original mod by Little White Mouse https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2461634904 https://github.com/lilwhitemouse/RimWorld-LWM.FuelFilter/ If the original author requests it, I will remove this update. -- Added copy/paste functionality ...
Material Filter
Created by Kami Katze
Allows to filter everything in a stockpile/shelf/outfit by the material it is made of. Requires HugsLib. Load anywhere after it. Also works for modded materials. Load order of those mods should be irrelevant to this one (except if they add Defs via .dll). ...
More filters for animals' pen
Created by arl85
Previous mod name: Animals' age filter You can decide which animal goes to a pen based not only on gender (male/female) but also on: animals' age (baby/juvenile/adult); pregnancy/fertilization status; sterilization status; age greater than life expectancy ...
Morphs Assorted: No Crushed Bodies
Created by Morphium
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD...
Niilo's QoL
Created by nikos
A collection of patches for different mods. Similar to "DocWorld". https://imgur.com/g5aE6s9.png Architect Menu Dropdowns Customizable - Groups can be individually enabled / disabled . Groups all kinds of things into neat dropdown menus. Architect Menu Opt...
Repairing Priority
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png Perhaps you want to keep a building repaired that is not part of your home area? Perhaps you think it would be nice if your pawns repaired the base defenses before the dining chairs after challenging siege? This ...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it. NOT dead for 1.6! My notes on 1.6 but TL;DR: 1.6 only adds blueprints over walls - doesn't make it a single job, doesn't preserve settings of replaced beds, doesn't do many o...
Replace Stuff Mod Compatibility
Created by Gareth
A patch for Replace Stuff to introduce compatibility for various mods. Replace ship walls and reactors without having to remove them first. Source code found on Github Replace Stuff - Mod Compatibility is designed to be extensible by any Mod Author for eit...
Replantable Special Trees
Created by Archangel
Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod. Does not change any other properties of the trees. ...
Restraints
Created by bdew
Adds ability to restrain prisoners and colonists from moving. A more humane version of cutting off both legs. To restraint or free a pawn, select another pawn and right click the one you want to restrain/free. Restraining costs 1 piece of steel and can be ...
RimStory (Continued)
Created by Mlie
https://i.postimg.cc/1X4HT06h/Info.png Update of Khaligufzels mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1713190031 Version 1.1 and 1.2 update by m1st4x https://github.com/m1st4x/RimStory - Spanish translation added, thanks El Bongo! - Upda...
SatisfiedStorage
Created by hop
SatisfiedStorage adds the options to only refill a storage spot once it has dropped below a configurable level. Useful for when your colonists are hauling single meals around every time one gets eaten, instead of hauling a stack of 10 when the fridge empti...
Set Up Camp
Created by Alias
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward. Set up camp, once again²! Main Features For all your caravan managing needs, you can now set up camp anywhere. This let's yo...
Shoo!
Created by Jamaican Castle
Update 3/16/24: Now supports version 1.5. Rebalanced shooing chance so that it's more consistent across a broader spectrum of common animals, while still penalizing very large and untameable animals as intended. Adds a new designator that allows you to har...
Smart Meditation
Created by pureMJ
Colonists are now smart about when to meditate. It helps both psyfocus gain and recreation. https://i.imgur.com/MClTdVy.gif Background In Rimworld a colonist with psylink will attempt to meditate when the psyfocus is less than the target value. On the othe...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
Stack gap
Created by Andromeda
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim? Maybe you don't need 80 med kits around your prisoner patients, maybe 5 will do? Maybe divide your deficit shells among the artillery cannons equally? W...
Stockpile Ranking
Created by Uuugggg
" "Makes stockpiles better" " - Mehni --- Stockpiles prefer certain items, but if none are available, allows others. --- Set multiple ranked filters for stockpiles, to prefer some items over others. Only the highest ranked items will be put in the stockpil...
Switch Worker
Created by Kathanon
Lets you switch the worker for an item in the process of crafting, at the cost of half the work done so far. Safe to add or remove at any time....
Table Diner
Created by Aeon
A mod which adds a settings menu where you can control table eating distance. Forum Link: https://ludeon.com/forums/index.php?topic=33372.0...
Trade Ships Drop Spot
Created by Smash Phil
I only accept bug reports and feedback on discord. Discord link Control where Trade Ships drop your items with a placeable marker in Misc. (similar to party and caravan packing spots). Drop Pods and Animal Pens Vanilla picks spots outside of pens by design...
Un-Limited Reborn
Created by NuanKi
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations? Welcome to Un-Limited Reborn—the mod that laughs in the face of your colonists’ biological constraints! Why settle for ordinary when you can have your bio...
Vanilla Fix: Haul After Slaughter
Created by pureMJ
Colonist will now haul the corpse after slaughtering an tamed animal. https://i.imgur.com/MClTdVy.gif Background In Rimworld colonist will: Hunt a wild animal and immediately haul the corpse to storage. Slaughter a tamed animal and leave the corpse on the ...
What's for sale?
Created by Sarg Bjornson
https://i.imgur.com/xbX0rRs.png I restarted actually playing the game, and noticed world trading was hard to achieve. You never know if the settlements will have what you are looking for, and the waste of food made the whole thing not worth it for me. That...
While You Are Nearby
Created by pureMJ
Colonist will now be more likely to do jobs nearby instead of walking long distances. https://i.imgur.com/MClTdVy.gif Have you been tired of seeing your colonist walking 100 tiles just to harvest that single corn before walking another 100 tiles back to so...
Some more jobs
Created by Yoann
Description Some more jobs is a way to improve the work tab by splitting and reorganizing jobs and tasks to your liking, with extended settings. You can choose: the priority of any job (workType) and task (workGiver), to rearrange them to split a job (and ...
Bed Rest For Food Poisoning
Created by 1trickPwnyta
If you're constantly vomitting and can barely move, would you go hunting? No, you would rest in bed. Now your colonists can too. This mod makes pawns consider food poisoning to be an affliction worthy of bed rest (as prioritized in the work tab). You can a...
Clean Pathfinding 2 Continued
Created by FerrisCG
Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2603765747 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description What's the point of building roads and paths around...
[Abandoned] Keep Bed Ownership
Created by Hultis
NOTE: This will no longer be updated. I recommend using a newer mod such as Sensible Bed Ownership. Allow colonists to have one bed assigned per map, meaning that they don't lose bed ownership when they sleep in a bed while away from base. Can be safely ad...
Storage Refill Hysteresis
Created by pureMJ
Storage now has Smart Refill (hysteresis) function. Refill if below configurable level. Stop if above another configurable level. It avoids "single meal hauling" and maintains the balanced storage, making hauling adaptive. Supports Stockpile Zones, Shelf, ...
Field Administer
Created by TangoFandango
This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital. Requires a mod that allows items to be picked up to a pawns inventory such as pickup an...
Ruined by temperature filter
Created by arl85
A simple QOL mod that allow to filter fertilized eggs based on their status (ruined or not ruined by temperature). Useful when you want to use fertilized but ruined eggs for cooking or just to store them separately. No longer needed for 1.6 because eggs ru...
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