RimWorld

RimWorld

176 ratings
Field Administer
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
367.559 KB
30 Apr, 2021 @ 3:11am
20 Jul @ 8:26am
14 Change Notes ( view )

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Field Administer

Description
This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital.

Requires a mod that allows items to be picked up to a pawns inventory such as pickup and haul, combat extended, smart medicine, RPGstyle inventory or whatever you can think of. Or just the vanilla assign 'medicines' menu...

Best used with a mod that also allows stabilising so the pawn doesn't die on the way to get help...

Compatible by default with:
- medicines+
- remedies
- medical supplements (continued)
- morrowrim - trolls
- Coagulation Meds
- Fallout Stimpaks

If a mod you use isn't listed here, check the field administer mod settings! Anything that is registered as a drug should be there, it just won't be enabled by default.
Popular Discussions View All (2)
2
19 Jun @ 2:06pm
Trying to use this mod gives me an error:
Dogged
1
20 Apr @ 6:24am
1.5 Not work
ZX Zero
98 Comments
Xeonzs 20 Jul @ 1:52pm 
That makes sense I guess, I'll do the same for now!
TangoFandango  [author] 20 Jul @ 1:50pm 
Thanks for bringing it up though, I'll see if I can find a more elegant solution for others
TangoFandango  [author] 20 Jul @ 1:49pm 
I can get it to go away by opening the mod options for field administer and closing them again without changing anything.
Xeonzs 20 Jul @ 1:41pm 
Doesn't seem to cause any issues though
Xeonzs 20 Jul @ 1:29pm 
Yea I thought the same, but after a restart it was still present.
TangoFandango  [author] 20 Jul @ 1:11pm 
That should only be on the first run. It worked fine for me afterwards. Let me know how you get on though
Xeonzs 20 Jul @ 8:40am 
Still creating errors unfortunately, different than the last error:

Could not find class JackDeg_FieldAdminister.FASettings while resolving node ModSettings. Trying to use Field_Administer.FASettings instead. Full node: <ModSettings Class="JackDeg_FieldAdminister.FASettings"><alloweddrugs><keys><li>Beer</li><li>Ambrosia</li><li>GoJuice</li><li>Luciferium</li><li>Penoxycyline</li><li>Flake</li><li>PsychiteTea</li><li>Yayo</li><li>SmokeleafJoint</li><li>WakeUp</li><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>HALO_UNSC_BiofoamCanister</li></keys><values><li>False</li><li>False</li><li>True</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>True</li></values></alloweddrugs></ModSettings>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Xeonzs 20 Jul @ 8:29am 
Yaaaaaaaaaaaaaaaaaaaaaaay, thank you!!!!!
:steamthumbsup:
TangoFandango  [author] 20 Jul @ 8:27am 
1.6 update is out :)
Filipino Goku 18 Jul @ 7:45am 
Would love a 1.6 update for this!