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1. Something (another mod) breaks the connection between the unfinished thing and the crafting bill. I did make an update that prevents the error in that case, but instead it just doesn't show the control for switching workers. Unfortunately I can't say what mod might cause that.
2. One of your mods alters the function I use to get the list of pawns that could craft it instead (it is the same one used to generate the menu for selecting a specific pawn to be allowed to do the bill). In this case the issue is that it changes it in a way that is simply wrong. The most probable culprit for that would be any performance mod. I can't see what mod changes that code from your log, because the part of it where that information is listed failed (likely due to a faulty mod or possibly corrupted game files).
https://gist.github.com/HugsLibRecordKeeper/7d06df816c8b2ceefa892fedc2e6bf44
- Support for RimWorld 1.6.