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Would it be possible to wrap the gather(thingComp as CompHasGahterableBodyResource, butcher, efficiency); in the Pawn Postfix Patch with an if-clause checking butcher for null?
Just to handle cases like mentioned below where there might not be a pawn doing butchering.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3534925351
I found some null Object errors when feeding in a Boomalope, which didn't happen when I put in a Donkey, so I suspect that the case of a Butchering Job with no Butcher Pawn wasn't caught...
Here's a Log:
https://gist.github.com/HugsLibRecordKeeper/35cd4e5000ef93538c8e578e292e2f7b
Would it be possible to handle this case by just letting vanilla logic go through when no butcher is found?