RimWorld

RimWorld

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Harvest When Butchering
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
184.836 KB
7 Dec, 2022 @ 12:58pm
28 Jun @ 12:59pm
6 Change Notes ( view )

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Harvest When Butchering

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
110 items
Description


Triggers harvesting of resources when butchering

Any resource that can be harvested from an animal will be harvested when butchering a dead animal.

To be able to harvest resources from animals that explode on death you can use BoomMod Expanded or similar mod.

Also added a setting to lower the amount of resources gained from butchered wild animals.

Idea by: DisKorruptd

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Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

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  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: animal harvest
40 Comments
AtomicRobot 19 Aug @ 6:51am 
Sorry to bring attention to this again.

Would it be possible to wrap the gather(thingComp as CompHasGahterableBodyResource, butcher, efficiency); in the Pawn Postfix Patch with an if-clause checking butcher for null?

Just to handle cases like mentioned below where there might not be a pawn doing butchering.
AtomicRobot 1 Aug @ 4:27pm 
I think this mod has an incompatability with the "Midworld Industrial Grinder" Mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3534925351

I found some null Object errors when feeding in a Boomalope, which didn't happen when I put in a Donkey, so I suspect that the case of a Butchering Job with no Butcher Pawn wasn't caught...


Here's a Log:
https://gist.github.com/HugsLibRecordKeeper/35cd4e5000ef93538c8e578e292e2f7b

Would it be possible to handle this case by just letting vanilla logic go through when no butcher is found?
Mlie  [author] 17 Jul @ 6:25am 
@Rina There are already multiple mods that does that
Rina 17 Jul @ 4:07am 
Would it be possible to add a chance to get some of the implants if you butcher a human-like?
Mlie  [author] 15 Jul @ 7:34am 
@Panco I just answered this
Panco 15 Jul @ 7:22am 
does this grant organs when harvesting a human-like pawn?
Shame, that would be poggers
Mlie  [author] 13 Jul @ 8:46pm 
@Kathryn Morningstar, A Conqueror No this does just affect pawns with resource generation
Does this auto harvest skulls from pawns as well?
Mlie  [author] 18 Mar @ 11:29pm 
@KANEM Please see the Reporting Issues section described above