Space Engineers

Space Engineers

Nanobot Build and Repair System Queuing / Display / Scripting
11 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 21 Eyl 2019 @ 5:25

Güncelleme: 20 Eyl 2019 @ 11:33

Update: Added option to change the update interval of the assembler queues/script control grinding.

Güncelleme: 4 May 2019 @ 3:47

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Güncelleme: 11 Nis 2019 @ 14:08

-Fixed: Replaced code uisng obsolete textpanel functions.

Güncelleme: 3 Mar 2019 @ 9:43

-Fixed: LCD Display not not used/found

Güncelleme: 23 Haz 2018 @ 10:34

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Güncelleme: 1 Oca 2018 @ 3:46

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Güncelleme: 31 Ara 2017 @ 0:45

Güncelleme: 30 Eki 2017 @ 17:47

-Update to support the changes of the BaR block itself
-Now works without timer

Güncelleme: 29 Eki 2017 @ 18:08

Added support for displaying informations on a LCD panel.