Space Engineers

Space Engineers

Nanobot Build and Repair System Queuing / Display / Scripting
Näytetään 1–10 / 11
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Päivitys: 21.9.2019 klo 5.25

Päivitys: 20.9.2019 klo 11.33

Update: Added option to change the update interval of the assembler queues/script control grinding.

Päivitys: 4.5.2019 klo 3.47

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Päivitys: 11.4.2019 klo 14.08

-Fixed: Replaced code uisng obsolete textpanel functions.

Päivitys: 3.3.2019 klo 9.43

-Fixed: LCD Display not not used/found

Päivitys: 23.6.2018 klo 10.34

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Päivitys: 1.1.2018 klo 3.46

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Päivitys: 31.12.2017 klo 0.45

Päivitys: 30.10.2017 klo 17.47

-Update to support the changes of the BaR block itself
-Now works without timer

Päivitys: 29.10.2017 klo 18.08

Added support for displaying informations on a LCD panel.