Space Engineers

Space Engineers

Nanobot Build and Repair System Queuing / Display / Scripting
Menampilkan1-10 dari 11 kiriman
< 1  2 >
Pembaruan: 21 Sep 2019 @ 5:25am

Pembaruan: 20 Sep 2019 @ 11:33am

Update: Added option to change the update interval of the assembler queues/script control grinding.

Pembaruan: 4 Mei 2019 @ 3:47am

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Pembaruan: 11 Apr 2019 @ 2:08pm

-Fixed: Replaced code uisng obsolete textpanel functions.

Pembaruan: 3 Mar 2019 @ 9:43am

-Fixed: LCD Display not not used/found

Pembaruan: 23 Jun 2018 @ 10:34am

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Pembaruan: 1 Jan 2018 @ 3:46am

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Pembaruan: 31 Des 2017 @ 12:45am

Pembaruan: 30 Okt 2017 @ 5:47pm

-Update to support the changes of the BaR block itself
-Now works without timer

Pembaruan: 29 Okt 2017 @ 6:08pm

Added support for displaying informations on a LCD panel.