Space Engineers

Space Engineers

Nanobot Build and Repair System Queuing / Display / Scripting
Se afișează 1-10 din 11 intrări
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Actualizare: 21 sept. 2019 @ 5:25

Actualizare: 20 sept. 2019 @ 11:33

Update: Added option to change the update interval of the assembler queues/script control grinding.

Actualizare: 4 mai 2019 @ 3:47

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Actualizare: 11 apr. 2019 @ 14:08

-Fixed: Replaced code uisng obsolete textpanel functions.

Actualizare: 3 mart. 2019 @ 9:43

-Fixed: LCD Display not not used/found

Actualizare: 23 iun. 2018 @ 10:34

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Actualizare: 1 ian. 2018 @ 3:46

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Actualizare: 31 dec. 2017 @ 0:45

Actualizare: 30 oct. 2017 @ 17:47

-Update to support the changes of the BaR block itself
-Now works without timer

Actualizare: 29 oct. 2017 @ 18:08

Added support for displaying informations on a LCD panel.