Space Engineers

Space Engineers

Nanobot Build and Repair System Queuing / Display / Scripting
Viser 1–10 av 11 bidrag
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Oppdatering: 21. sep. 2019 @ 5.25

Oppdatering: 20. sep. 2019 @ 11.33

Update: Added option to change the update interval of the assembler queues/script control grinding.

Oppdatering: 4. mai 2019 @ 3.47

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Oppdatering: 11. apr. 2019 @ 14.08

-Fixed: Replaced code uisng obsolete textpanel functions.

Oppdatering: 3. mars 2019 @ 9.43

-Fixed: LCD Display not not used/found

Oppdatering: 23. juni 2018 @ 10.34

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Oppdatering: 1. jan. 2018 @ 3.46

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Oppdatering: 31. des. 2017 @ 0.45

Oppdatering: 30. okt. 2017 @ 17.47

-Update to support the changes of the BaR block itself
-Now works without timer

Oppdatering: 29. okt. 2017 @ 18.08

Added support for displaying informations on a LCD panel.