Space Engineers
Nanobot Build and Repair System Queuing / Display / Scripting
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Обновление: 21 септ. 2019 в 5:25

Обновление: 20 септ. 2019 в 11:33

Update: Added option to change the update interval of the assembler queues/script control grinding.

Обновление: 4 май 2019 в 3:47

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Обновление: 11 апр. 2019 в 14:08

-Fixed: Replaced code uisng obsolete textpanel functions.

Обновление: 3 март 2019 в 9:43

-Fixed: LCD Display not not used/found

Обновление: 23 юни 2018 в 10:34

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Обновление: 1 ян. 2018 в 3:46

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Обновление: 31 дек. 2017 в 0:45

Обновление: 30 окт. 2017 в 17:47

-Update to support the changes of the BaR block itself
-Now works without timer

Обновление: 29 окт. 2017 в 18:08

Added support for displaying informations on a LCD panel.