Space Engineers

Space Engineers

Nanobot Build and Repair System Queuing / Display / Scripting
Ergebnisse 1–10 von 11
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Update: 21. Sep. 2019 um 5:25

Update: 20. Sep. 2019 um 11:33

Update: Added option to change the update interval of the assembler queues/script control grinding.

Update: 4. Mai 2019 um 3:47

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Update: 11. Apr. 2019 um 14:08

-Fixed: Replaced code uisng obsolete textpanel functions.

Update: 3. März 2019 um 9:43

-Fixed: LCD Display not not used/found

Update: 23. Juni 2018 um 10:34

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Update: 1. Jan. 2018 um 3:46

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Update: 31. Dez. 2017 um 0:45

Update: 30. Okt. 2017 um 17:47

-Update to support the changes of the BaR block itself
-Now works without timer

Update: 29. Okt. 2017 um 18:08

Added support for displaying informations on a LCD panel.