Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Update: 5 Jul @ 11:26pm

-Had to manually add ability to shatter glass for the new melee system

Update: 5 Jul @ 10:37pm

-Melee is now trace based rather than phys entity based. Also instead of bullet damage it uses the DamageInfo method instead. It much more responsive and does not conflict with hand collision physics ( it was also spamming entity, so they were crashing with each other and making prop noises)

Update: 5 Jul @ 7:45am

-Improved collision for hand physics and no more prop noises when teleporting around

Update: 4 Jul @ 9:59pm

-Rendering: added horizontal and vertical offsets to deal with borders.

With this update users will be able to adapt rendering to majority of the available headsets, in case automatic calculations are not providing desired results.

Update: 4 Jul @ 8:52pm

-Added: prop rotation with gravity gun (like in hl2 vr)
-Pickup: pickup range boost applies to items health and ammo

Update: 4 Jul @ 1:34am

-System: Moved melee model validation logic to settings

Update: 3 Jul @ 11:51pm

Melee: added better collision model, with a fallback mechanism (in case user provides incorrect model) and a reset button in a melee tab

Update: 3 Jul @ 8:10pm

-Fixed startup laser pointer state hook (it was forcing it on)

Update: 3 Jul @ 3:30pm

-Complete rewrite of the pickup mechanics:

  • Addressed the bug where you could pick up 2 items with one hand at the same time, and the second one would start levitating after drop.
  • Addressed the bug where if you would pickup a weapon that is on top of the prop, you would have that prop glued to your hand as a bonus.
  • Added a pickup boost for a weapons, so it would be easier to pickup while precision is needed for props.
  • Now in settings pickup limit is a checkbox. That either turns weight limit on or off, not a slider with 4 values that doesn't change anything ( it wasn't my code ahaha)

Update: 2 Jul @ 5:53pm

-More reliable way to trigger auto start after map change