Garry's Mod

Garry's Mod

VRMod x64 - Extended
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更新于:7 月 17 日 下午 1:52
作者:Doom Slayer

-Fixed: not swapping weapon to arcvr if we already have it in inventory + added stunstick to default list

更新于:7 月 17 日 下午 12:28
作者:Doom Slayer

-Moved vrmod_blacklist.txt from data to data/vrmod_drop_blacklist.txt (if you had anything there can copy/paste to the new file)
-Fixed Flat2Vr weapon replacer that replaces flat weapons with ArcVr ones, it creates a file in /data/vrmod/vrmod_weapon_replacement.txt that can be edited. Can be disabled in settings

更新于:7 月 16 日 下午 2:13
作者:Doom Slayer

-Fixed: Player can see both world and a view model simultaneously.
-Fixed: Numpad keeps tracking the cursor even when it's not focused on.
-Optimization: various performance improvements.

更新于:7 月 15 日 下午 4:31
作者:Doom Slayer

-Added: legacy build support (not tested)

更新于:7 月 15 日 上午 3:03
作者:Doom Slayer

Melee(Dev): damage Multiplier can be used with customImpactType

更新于:7 月 15 日 上午 2:20
作者:Doom Slayer

Melee: slightly improved detection of the vertical melee weapons, enough to push this update

更新于:7 月 14 日 下午 4:44
作者:Doom Slayer

-Melee: more or less fixed misalignment of weapons with Angle(0,-90,0) offset, such as crowbar + Additional optimization and performance improvements.

更新于:7 月 13 日 下午 1:55
作者:Doom Slayer

-Melee: most accurate collisions for weapons so far, with instant calculation on weapon change. Most calculations should be cached, should slightly boost performance.
-Hand physics: now the weapons collide with props. Like a physical crowbar mod, but for every weapon.

更新于:7 月 13 日 上午 4:27
作者:Doom Slayer

Melee: disabled kicks until I get FBT

更新于:7 月 12 日 上午 10:16
作者:Doom Slayer

-Added: simple death fade animation.
-Melee: slight radius boost for hands