Garry's Mod

Garry's Mod

VRMod x64 - Extended
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更新于:8 月 23 日 下午 11:03

-Glide: enforcing no ragdoll on moto crash serverside (this very cursed in vr)
-Pickup: now looking for blacklist patterns in model names too. Should reduce amount of pickable objects that had a default class but were not supposed to be picked + caching, so the check wouldn't run on every frame

更新于:8 月 23 日 下午 8:49

-Glide: more reliable detection (should work with base addon without extensions) + some fine tuning

thanks Wordle Lover for testing

更新于:8 月 23 日 上午 12:13

-Glide:

* Optimized the code, reduces network spam and improved performance.
* Fixed issue where aircraft that contained steer wheel bone was detected as a car.
* Added vector2_steer for aircraft
* Lots of polishing. Improved handling
* For car type vehicles added a distance check to avoid grabbing air

-VR motion driving: fixed hands not following the steer wheel for the standard based vehicles ( given that they have bones)

-Fix: hands/weapons collisions are now respecting player's noclip status

-Dev: When debug is enabled, server side messages will be send to the client so they can be rendered on the console. Has performance penalty.

更新于:8 月 22 日 上午 1:10

-Pickup dynamic offset calculation

更新于:8 月 21 日 下午 11:48

-Glide: Real VR control are here! Don't forget to assign pickups for your grips and grab'em steering wheels. Supported motorcycles and vehicles and aircraft.

Aircraft: (according to bones there is nowhere to grab) now you need to hold a right grip (set to pickup in steamvr) button while moving the controller. That should make it easier to fly without puking.
Flying controls are smoother too now.

Keep joystick steering for the tank tho, pickups will act as attack, since there is noting to grip into.

-Input: same controlling method is working with source based vehicles including SW, but hands visually stay in one place, as the actual bone seem to be not rotating, just animation.

Additionally added boolean_car_mouse_right/left to use UI (including numpad) in the car, given that you will find where to bind it...

-Fixes: fixed lack of velocity when dropping props. Also blacklisted more props that we ain't supposes to pick up, Thanks to Wordle Lover for the help.

API: server side api is now caching multiple frames in order to calculate velocities, as calculating anything between 0.01 seconds was not providing accurate results.

更新于:8 月 21 日 上午 1:18

-Networking: making sure frames are not dropped and removed server side check

更新于:8 月 20 日 下午 5:42

-Glide: Patched camera to follow HMD instead of mouse (tanks are now working) and smoother flight input

更新于:8 月 20 日 下午 2:22

-Glide: Fixed screwed up character. Added missing actions and related actions to SteamVR. Renamed them to avoid confusion. List of new driving actions:

"Toggle Engine"
"Shift Up"
"Shift Down"
"Shift Neutral"
"Alt Turret"
"Switch Weapon"
"Lights"
"Siren"
"Signal Left / Landing Gear"
"Signal Right / Countermeasures"
"Horn"
"Detach Trailer"

更新于:8 月 19 日 下午 11:05

-Pickup: props now have weight and now you can smash other players with them too. (before that it was collision group plausible door without physics)

-Initial Glide Support: Needs some polishing, player model does not look right while seated, however functional. Cars are controlled with buttons, while planes and helicopters use the right controller (like in flight simulators).

-New bindings for driving: you want to head to SteamVR settings and set your left joystick (vehicles control) to D-Pad. You will be able to assign 5 buttons to it that you will need. Additionally use thumbrests (touch works as button) and don't afraid to use chords (Like left grip + dpad up). If you use quest 3, can just switch to default bindings.

更新于:8 月 18 日 下午 12:18

-VGUI: moved buttons up a little in the Settings - Rendering tab