Garry's Mod

Garry's Mod

VRMod x64 - Extended
Zobrazuje se 101–110 z 179 položek
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Aktualizace: 17. čvc. v 12.28
provedl Doom Slayer

-Moved vrmod_blacklist.txt from data to data/vrmod_drop_blacklist.txt (if you had anything there can copy/paste to the new file)
-Fixed Flat2Vr weapon replacer that replaces flat weapons with ArcVr ones, it creates a file in /data/vrmod/vrmod_weapon_replacement.txt that can be edited. Can be disabled in settings

Aktualizace: 16. čvc. v 14.13
provedl Doom Slayer

-Fixed: Player can see both world and a view model simultaneously.
-Fixed: Numpad keeps tracking the cursor even when it's not focused on.
-Optimization: various performance improvements.

Aktualizace: 15. čvc. v 16.31
provedl Doom Slayer

-Added: legacy build support (not tested)

Aktualizace: 15. čvc. v 3.03
provedl Doom Slayer

Melee(Dev): damage Multiplier can be used with customImpactType

Aktualizace: 15. čvc. v 2.20
provedl Doom Slayer

Melee: slightly improved detection of the vertical melee weapons, enough to push this update

Aktualizace: 14. čvc. v 16.44
provedl Doom Slayer

-Melee: more or less fixed misalignment of weapons with Angle(0,-90,0) offset, such as crowbar + Additional optimization and performance improvements.

Aktualizace: 13. čvc. v 13.55
provedl Doom Slayer

-Melee: most accurate collisions for weapons so far, with instant calculation on weapon change. Most calculations should be cached, should slightly boost performance.
-Hand physics: now the weapons collide with props. Like a physical crowbar mod, but for every weapon.

Aktualizace: 13. čvc. v 4.27
provedl Doom Slayer

Melee: disabled kicks until I get FBT

Aktualizace: 12. čvc. v 10.16
provedl Doom Slayer

-Added: simple death fade animation.
-Melee: slight radius boost for hands

Aktualizace: 12. čvc. v 5.42
provedl Doom Slayer

-Melee:
Added: VRMod_MeleeSwing hook (client) for custom swing sounds/effects on velocity threshold (vrmod_melee_velthreshold).
Improved: VRMod_MeleeHit hook (server) now supports overriding damage, decals, and impact types for all melee weapons.
Fixed: Optimized TraceSphereApprox for better hit detection across all melee types.
Tweak: Added vrmod_melee_speedscale for balanced damage scaling on fist and kick attacks.