Garry's Mod

Garry's Mod

VRMod x64 - Extended
180 sonuçtan 101 ile 110 arası gösteriliyor
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Güncelleme: 17 Tem @ 13:52
Güncelleyen: Doom Slayer

-Fixed: not swapping weapon to arcvr if we already have it in inventory + added stunstick to default list

Güncelleme: 17 Tem @ 12:28
Güncelleyen: Doom Slayer

-Moved vrmod_blacklist.txt from data to data/vrmod_drop_blacklist.txt (if you had anything there can copy/paste to the new file)
-Fixed Flat2Vr weapon replacer that replaces flat weapons with ArcVr ones, it creates a file in /data/vrmod/vrmod_weapon_replacement.txt that can be edited. Can be disabled in settings

Güncelleme: 16 Tem @ 14:13
Güncelleyen: Doom Slayer

-Fixed: Player can see both world and a view model simultaneously.
-Fixed: Numpad keeps tracking the cursor even when it's not focused on.
-Optimization: various performance improvements.

Güncelleme: 15 Tem @ 16:31
Güncelleyen: Doom Slayer

-Added: legacy build support (not tested)

Güncelleme: 15 Tem @ 3:03
Güncelleyen: Doom Slayer

Melee(Dev): damage Multiplier can be used with customImpactType

Güncelleme: 15 Tem @ 2:20
Güncelleyen: Doom Slayer

Melee: slightly improved detection of the vertical melee weapons, enough to push this update

Güncelleme: 14 Tem @ 16:44
Güncelleyen: Doom Slayer

-Melee: more or less fixed misalignment of weapons with Angle(0,-90,0) offset, such as crowbar + Additional optimization and performance improvements.

Güncelleme: 13 Tem @ 13:55
Güncelleyen: Doom Slayer

-Melee: most accurate collisions for weapons so far, with instant calculation on weapon change. Most calculations should be cached, should slightly boost performance.
-Hand physics: now the weapons collide with props. Like a physical crowbar mod, but for every weapon.

Güncelleme: 13 Tem @ 4:27
Güncelleyen: Doom Slayer

Melee: disabled kicks until I get FBT

Güncelleme: 12 Tem @ 10:16
Güncelleyen: Doom Slayer

-Added: simple death fade animation.
-Melee: slight radius boost for hands