Garry's Mod
VRMod x64 - Extended
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Actualización: 17 JUL a las 1:52 p. m.

-Fixed: not swapping weapon to arcvr if we already have it in inventory + added stunstick to default list

Actualización: 17 JUL a las 12:28 p. m.

-Moved vrmod_blacklist.txt from data to data/vrmod_drop_blacklist.txt (if you had anything there can copy/paste to the new file)
-Fixed Flat2Vr weapon replacer that replaces flat weapons with ArcVr ones, it creates a file in /data/vrmod/vrmod_weapon_replacement.txt that can be edited. Can be disabled in settings

Actualización: 16 JUL a las 2:13 p. m.

-Fixed: Player can see both world and a view model simultaneously.
-Fixed: Numpad keeps tracking the cursor even when it's not focused on.
-Optimization: various performance improvements.

Actualización: 15 JUL a las 4:31 p. m.

-Added: legacy build support (not tested)

Actualización: 15 JUL a las 3:03 a. m.

Melee(Dev): damage Multiplier can be used with customImpactType

Actualización: 15 JUL a las 2:20 a. m.

Melee: slightly improved detection of the vertical melee weapons, enough to push this update

Actualización: 14 JUL a las 4:44 p. m.

-Melee: more or less fixed misalignment of weapons with Angle(0,-90,0) offset, such as crowbar + Additional optimization and performance improvements.

Actualización: 13 JUL a las 1:55 p. m.

-Melee: most accurate collisions for weapons so far, with instant calculation on weapon change. Most calculations should be cached, should slightly boost performance.
-Hand physics: now the weapons collide with props. Like a physical crowbar mod, but for every weapon.

Actualización: 13 JUL a las 4:27 a. m.

Melee: disabled kicks until I get FBT

Actualización: 12 JUL a las 10:16 a. m.

-Added: simple death fade animation.
-Melee: slight radius boost for hands