Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Update: 18 Aug @ 12:18pm

-VGUI: moved buttons up a little in the Settings - Rendering tab

Update: 18 Aug @ 11:26am

-Reverted characterYaw calculations
-Added debug to LerpOtherVRPlayers

Update: 17 Aug @ 5:24pm

-Making sure that the same frame is not being spammed over the network, given how often does this happens this change should be a significant improvement for the multiplayer
- Not sending frames to the server if gmod window is not active
- Added annabelle to the flat2vr list

Update: 17 Aug @ 4:39pm

-Improving handling of picked up objects, mostly making sure that the physics works properly on dedicated server

Update: 17 Aug @ 9:12am

-collisions are now being broadcasted to the newly connected player
-debug print is more universal + reduced calls to this function inside collisions block

Update: 17 Aug @ 8:25am

-fixed syncing between server and client for the collision params

Update: 16 Aug @ 5:54pm

-restored floating hand models

Update: 16 Aug @ 5:46pm

Update: 16 Aug @ 5:44pm

Update: 16 Aug @ 1:11am

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet