Garry's Mod

Garry's Mod

VRMod x64 - Extended
Showing 71-80 of 178 entries
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Update: 9 Aug @ 5:50pm

-Polishing and optimizing existing functionality

Update: 8 Aug @ 8:29pm

-Improved consistency of wall collisions, made sure that clientside API would work with adjusted poses + optimization and polishing

Update: 8 Aug @ 11:53am

-Slight wall collisions adjustments for SWEPS

Update: 8 Aug @ 10:46am

-Wall collisions improvements: less jitter, more accuracy + "vrmod_collisions” is a server side convar now

Update: 7 Aug @ 4:02pm

-Removed debug prints for the recent change

Update: 7 Aug @ 3:58pm

-Removed halos around non pickable objects

Update: 7 Aug @ 7:37am

-Polishing world collisions: preventing SWEPs to stuck + one hand does not block the other

Update: 6 Aug @ 6:14pm

-Added clientside wall collisions (can be disabled in gameplay tab)

Update: 2 Aug @ 6:03am

-Fix: halo pickup setting does not persist on restart
-Removed unused model from the addon

Update: 1 Aug @ 1:09pm

-API: optimized code, cached what's possible, added angular velocites to the server side
-Melee: Velocity and damage calculations are now done on the server side to avoid cheating
-Physics: Hand/Weapon collisions are now using ShadowControl, looks a bit better in multiplayer. HandVel applied to dropped object (per bone for rags)
-Collisions: Improved collisions, added offset, optimized computing logic + fallback to world model
-Debug: added real time collision visualization (in gameplay tab)
-Multiplayer: Fixed broken physics collision for sweps when running on dedicated server, added ownership to the rag that is produced from NPC, so the player can cleanup/undo. Fixed issue when rag would not get up even if "alive" after dropping.Various polishing and optimizations.