Europa Universalis IV

Europa Universalis IV

Roads as Buildings
正在显示第 21 - 30 项,共 34 项条目
< 1  2  3  4 >
更新于:1 月 28 日 上午 4:31
作者:ReyDeLeon

  • Added sawmill manufactory (for paper and tropical wood)
  • Improved user unterface on the left (production interface). Now all icons are aligned properly and less used buildings categories are now moved to the bottom (Post and Misc. categories)

更新于:1 月 24 日 上午 9:28
作者:ReyDeLeon

  • Increased the amount of taxes generated by every road level to make it more reasonable investment

更新于:1 月 24 日 上午 5:09
作者:ReyDeLeon

  • Pillory icon fix

更新于:1 月 23 日 上午 7:48
作者:ReyDeLeon

  • Fixed wrongly named icon of asian chapel and building is now properly visible thanks to @krummavisur report

更新于:1 月 21 日 下午 4:24
作者:ReyDeLeon

  • Added new building - pillory (pre courthouse)
  • updated many latin buildings icons
  • Updated theatre icon
  • Updated leisure buildings category icon thanks to Kirikaze suggestion
  • Updated leisure buildings modifiers (culture conversion cost reduction added)

更新于:1 月 19 日 下午 1:47
作者:ReyDeLeon

  • Made final naval buildings available a bit earlier

更新于:1 月 19 日 下午 1:21
作者:ReyDeLeon

  • Leisure buildings can now be also built in gold producing provinces

更新于:1 月 18 日 上午 6:51
作者:ReyDeLeon

  • Fixed an issue thanks to Dr Dolittle's report with different unit types in the macro builder like cannons, or other special units. They are available to choose now

更新于:1 月 16 日 上午 5:44
作者:ReyDeLeon

  • Switched Armory and Arsenal's bonuses

更新于:1 月 16 日 上午 5:35
作者:ReyDeLeon

  • Localisation fix