Europa Universalis IV

Europa Universalis IV

Roads as Buildings
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Update: 28 jan om 4:31

  • Added sawmill manufactory (for paper and tropical wood)
  • Improved user unterface on the left (production interface). Now all icons are aligned properly and less used buildings categories are now moved to the bottom (Post and Misc. categories)

Update: 24 jan om 9:28

  • Increased the amount of taxes generated by every road level to make it more reasonable investment

Update: 24 jan om 5:09

  • Pillory icon fix

Update: 23 jan om 7:48

  • Fixed wrongly named icon of asian chapel and building is now properly visible thanks to @krummavisur report

Update: 21 jan om 16:24

  • Added new building - pillory (pre courthouse)
  • updated many latin buildings icons
  • Updated theatre icon
  • Updated leisure buildings category icon thanks to Kirikaze suggestion
  • Updated leisure buildings modifiers (culture conversion cost reduction added)

Update: 19 jan om 13:47

  • Made final naval buildings available a bit earlier

Update: 19 jan om 13:21

  • Leisure buildings can now be also built in gold producing provinces

Update: 18 jan om 6:51

  • Fixed an issue thanks to Dr Dolittle's report with different unit types in the macro builder like cannons, or other special units. They are available to choose now

Update: 16 jan om 5:44

  • Switched Armory and Arsenal's bonuses

Update: 16 jan om 5:35

  • Localisation fix