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@BakwasBoy herb's development is a nice and pretty complex mod, I will have to see if I'm able to do so (will give it a try in the weekend)
@smirkyshadow @Khairus @豐川祥子 I made a mod that combines this mod and 17 institutions into one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548601001
@Tyetonix Hi, not atm, can you tell in which cases more buildings slots are needed?(some buildings don't take building slots)
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链接:[h1] 中文版 [/h1]
@NeoForce Yea, the grandest ones
1.Download manually both mods ie. from smods , then
2.in Eu4's launcher create a new mod (it may be a button with "send mod" text).
3.Extract idea variation first, then this mod and overwrite files if necessary
4.Edit file "adm" in mod folder/common/technologies and add as many idea slots as you want
@NeoForce hi!, Thanks for your comment!
I will have to change the name of Glorious Monument to "Patron Saint Statue"
Postal buildings are useful in some rare cases, they also are within time range (they started to appear from 1712)
Pillory is there to portray more rural state of towns and granary is rarely useful. If you have big stacks drilling in your not yet huge capital/province to not get attrition. Otherwise quite insignificant.
Railroad is more of a easter egg if someone wants to play after 1821 and it's expensive and very late in the game.
I wanted also to add big upkeep of the roads etc but ai is probably not going to understand it so I passed.
Feel free to upload your version when you finish ^^
I'm really trying to reduce how many roads there are down to 6 and likely remove Railroad as that doesn't really start till 1825 so that's beyond base game except for extended dates. I'm modifying every aspect on roads. Those are also expensive to maintain so I'm adding that as well. but it does offer other aspects like Army movement speed. That's exactly the aspect Rome designed their roads.
I'm also modifying the education part down to 6 structures to simplify the buildings stuff. Just too many of them. But I'm removing the dev bonus from education
@SirSkittlez Thanks ^^ Both mods probably use the same files so that's why it isn't compatible with the Bigger Ui Production Mod
@Neondragonsold is it on steam? I couldn't find it...
@NeoForce hi, please update the mod
@𝕭𝕵𝕺𝕽𝕶 hi, not atm