Europa Universalis IV

Europa Universalis IV

Roads as Buildings
Viser 21–30 av 34 bidrag
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Oppdatering: 28. jan. @ 4.31

  • Added sawmill manufactory (for paper and tropical wood)
  • Improved user unterface on the left (production interface). Now all icons are aligned properly and less used buildings categories are now moved to the bottom (Post and Misc. categories)

Oppdatering: 24. jan. @ 9.28

  • Increased the amount of taxes generated by every road level to make it more reasonable investment

Oppdatering: 24. jan. @ 5.09

  • Pillory icon fix

Oppdatering: 23. jan. @ 7.48

  • Fixed wrongly named icon of asian chapel and building is now properly visible thanks to @krummavisur report

Oppdatering: 21. jan. @ 16.24

  • Added new building - pillory (pre courthouse)
  • updated many latin buildings icons
  • Updated theatre icon
  • Updated leisure buildings category icon thanks to Kirikaze suggestion
  • Updated leisure buildings modifiers (culture conversion cost reduction added)

Oppdatering: 19. jan. @ 13.47

  • Made final naval buildings available a bit earlier

Oppdatering: 19. jan. @ 13.21

  • Leisure buildings can now be also built in gold producing provinces

Oppdatering: 18. jan. @ 6.51

  • Fixed an issue thanks to Dr Dolittle's report with different unit types in the macro builder like cannons, or other special units. They are available to choose now

Oppdatering: 16. jan. @ 5.44

  • Switched Armory and Arsenal's bonuses

Oppdatering: 16. jan. @ 5.35

  • Localisation fix