Europa Universalis IV

Europa Universalis IV

64 ratings
Roads as Buildings
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6.970 MB
12 Jan @ 1:32pm
10 Aug @ 12:19pm
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Roads as Buildings

Description
This mod adds 9 roads as buildings as well as many other new buildings

Increased building slots per province to 14/16

New buildings:
Roads:
  • Dirt Road
  • Corduroy Road
  • Stone Road
  • Royal Road
  • Gravel Road
  • Cobblestone Road
  • Brick Road
  • Sett Road
  • Railroads

Palaces:
  • Half-timbered Manor
  • Gothic Palace
  • Renaissance Palace
  • Palladian Palace
  • Manierist Palace
  • Baroque Palace
  • Rococo Palace
  • Neoclassicist Palace
  • Revival Palace

Education buildings:
  • Parish School
  • Public School
  • Gymnasium
  • Lyceum
  • Public Library
  • College
  • Collegium
  • Academy

Taxation buildings:
  • Glorious Monument
  • Chapel
  • Collegiate Church
  • Archcathedral
  • Monastery
  • Basilica
  • Sanctuary

Military buildings:
  • Arsenal
  • Armory
  • Palisade (level 1 fort)
  • Granary

Naval buildings:
  • Naval Arsenal
  • Floating Dock
  • Lighthouse

Leisure buildings:
  • Amphitheatre
  • Theatre
  • Opera House

Mining:
  • Pit Mine
  • Shaft Mine
  • Industrial Mine

Postal buildings:
  • Milepost
  • Messenger's Quarters
  • Post Office

Banking buildings:
  • Royal Mint
  • Customs House
  • Bank

Manufactories:
  • Barn (livestock, wool)
  • Sawmill (tropical wood, paper)
  • Vineyard (wine)

Production buildings:
  • Warehouse

Government:
  • Pillory

New Decisions:
  • Build Via Regia
  • Build Benelux branch of Via Regia
  • Build Via Regia Lusatiae Imperioris
  • Build Via Imperii

Other changes:
  • Altered prices of some buildings
  • Altered bonuses of some buildings
  • Altered construction time of some buildings
  • Changed the icons of all east european buildings
  • Changed the icons of some west european buildings


This is a standalone mod extracted from another mod I created:

17 Institutions & Roads as Buildings mods combined:
(This mod combines these two mods into one that allows more institutions and more buildings)

Chinese version of the mod:

#RAB #Country #Roads

INCOMPATIBLE WITH MOST OTHER MODS !!!
USE WITHOUT OTHER MODS ENABLED !!!

Use with other mods at your own risk as it may lead to unwanted outcomes.
92 Comments
smirkyshadow 5 Oct @ 5:48pm 
Would love compatibility with doges ideas :D
DUCATISLO 1 Sep @ 9:50am 
gg
smirkyshadow 28 Aug @ 6:03pm 
Good to know :D
ReyDeLeon  [author] 19 Aug @ 11:53am 
@FuntimeByzantium no as it adds its own manufactory buildings in the buildings.txt text file, (will give a try doing a compatibility version in the weekend)

@BakwasBoy herb's development is a nice and pretty complex mod, I will have to see if I'm able to do so (will give it a try in the weekend)
BakwasBoy 18 Aug @ 6:51pm 
hey, can you make it work with herb's development and 17 institutions? that would be ultimate playing tall & wide experience. Or just tell me how to do it, thanks a lot!
FuntimeByzantium 15 Aug @ 4:22am 
Does this mod work with Trade Goods from Amber Eagle?
ReyDeLeon  [author] 14 Aug @ 1:40am 
@smirkyshadow Hi, any mods that touch technologies are incompatible with this mod

@smirkyshadow @Khairus @豐川祥子 I made a mod that combines this mod and 17 institutions into one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548601001
smirkyshadow 12 Aug @ 7:07pm 
I can't build roads, it says "tech requirement 0"
ReyDeLeon  [author] 2 Aug @ 3:07pm 
@豐川祥子 @Khairus ah yes, technology folder contains files which say about buildings unlock techs and dates so it won't work well with mods that modiy these as there won't be info about new buildings. I will create a compatible version as it's not that difficult to create. Thank you for comments and reporting!
Khairus 1 Aug @ 9:42pm 
@ReyDeLeon ok I figured it out, it was another mod interfering .. I fixed it by copy/pasting the " technology" folder from this mod in to the other mods.. now everything works :). thanks for responding :)