Psychopomp GOLD
Tsu's WorldMap Unlocker
Показані результати 1–9 із 9
Оновлено: 1 черв. о 22:03
автор: tsubaki

v1.0.4

Оновлено: 1 черв. о 21:50
автор: tsubaki

v1.0.4 - changed config file version number.

Оновлено: 1 черв. о 21:40
автор: tsubaki

v1.0.4
- Rewrote entire game_progress.gd script.
- Added clear print statements for every major step (label searches, state updates, button toggles, ascend button creation) to surface hidden errors.
- Combined repetitive “area completed” checks into a single helper method, reducing duplicate code.
- Wrapped all exported node uses in null checks, logging a warning if any expected button/label is missing.
- Consolidated the three final‐button visibility toggles into one looped helper.

Оновлено: 28 трав. о 13:55
автор: tsubaki

im an idiot.

Оновлено: 28 трав. о 13:50
автор: tsubaki

v1.0.3b - fixed oversight with no ascend button showing at 'end game'.

Оновлено: 28 трав. о 13:36
автор: tsubaki

v1.0.3
-fixed to work with new update
-tweeked some code on how the buttons are added.

Оновлено: 22 листоп. 2024 о 19:31
автор: tsubaki

v1.0.2
Fixed an issue with the mod detecting which worldmap you were on and drawing the ascend button
Fixed an issue with a bug where when you replayed a level and collected an emerald key the mod would not show the 'unique' locations. This was due to the mod literally checking if you had 6 keys.

Оновлено: 9 листоп. 2024 о 11:23
автор: tsubaki

v1.0.1 - Readded _reset func, made emerald keys static.

Оновлено: 7 листоп. 2024 о 0:19
автор: tsubaki

v1.0.0 - Release