Psychopomp GOLD

Psychopomp GOLD

Tsu's WorldMap Unlocker
Affichage des entrées 1-9 sur 9
Mis à jour le : 1 juin à 22h03

v1.0.4

Mis à jour le : 1 juin à 21h50

v1.0.4 - changed config file version number.

Mis à jour le : 1 juin à 21h40

v1.0.4
- Rewrote entire game_progress.gd script.
- Added clear print statements for every major step (label searches, state updates, button toggles, ascend button creation) to surface hidden errors.
- Combined repetitive “area completed” checks into a single helper method, reducing duplicate code.
- Wrapped all exported node uses in null checks, logging a warning if any expected button/label is missing.
- Consolidated the three final‐button visibility toggles into one looped helper.

Mis à jour le : 28 mai à 13h55

im an idiot.

Mis à jour le : 28 mai à 13h50

v1.0.3b - fixed oversight with no ascend button showing at 'end game'.

Mis à jour le : 28 mai à 13h36

v1.0.3
-fixed to work with new update
-tweeked some code on how the buttons are added.

Mis à jour le : 22 nov. 2024 à 19h31

v1.0.2
Fixed an issue with the mod detecting which worldmap you were on and drawing the ascend button
Fixed an issue with a bug where when you replayed a level and collected an emerald key the mod would not show the 'unique' locations. This was due to the mod literally checking if you had 6 keys.

Mis à jour le : 9 nov. 2024 à 11h23

v1.0.1 - Readded _reset func, made emerald keys static.

Mis à jour le : 7 nov. 2024 à 0h19

v1.0.0 - Release