Psychopomp GOLD

Psychopomp GOLD

Tsu's WorldMap Unlocker
Mostrando 1-9 de 9 aportaciones
Actualización: 1 JUN a las 22:03

v1.0.4

Actualización: 1 JUN a las 21:50

v1.0.4 - changed config file version number.

Actualización: 1 JUN a las 21:40

v1.0.4
- Rewrote entire game_progress.gd script.
- Added clear print statements for every major step (label searches, state updates, button toggles, ascend button creation) to surface hidden errors.
- Combined repetitive “area completed” checks into a single helper method, reducing duplicate code.
- Wrapped all exported node uses in null checks, logging a warning if any expected button/label is missing.
- Consolidated the three final‐button visibility toggles into one looped helper.

Actualización: 28 MAY a las 13:55

im an idiot.

Actualización: 28 MAY a las 13:50

v1.0.3b - fixed oversight with no ascend button showing at 'end game'.

Actualización: 28 MAY a las 13:36

v1.0.3
-fixed to work with new update
-tweeked some code on how the buttons are added.

Actualización: 22 NOV 2024 a las 19:31

v1.0.2
Fixed an issue with the mod detecting which worldmap you were on and drawing the ascend button
Fixed an issue with a bug where when you replayed a level and collected an emerald key the mod would not show the 'unique' locations. This was due to the mod literally checking if you had 6 keys.

Actualización: 9 NOV 2024 a las 11:23

v1.0.1 - Readded _reset func, made emerald keys static.

Actualización: 7 NOV 2024 a las 0:19

v1.0.0 - Release