Psychopomp GOLD

Psychopomp GOLD

Tsu's WorldMap Unlocker
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 1 giu, 22:03

v1.0.4

Aggiornamento: 1 giu, 21:50

v1.0.4 - changed config file version number.

Aggiornamento: 1 giu, 21:40

v1.0.4
- Rewrote entire game_progress.gd script.
- Added clear print statements for every major step (label searches, state updates, button toggles, ascend button creation) to surface hidden errors.
- Combined repetitive “area completed” checks into a single helper method, reducing duplicate code.
- Wrapped all exported node uses in null checks, logging a warning if any expected button/label is missing.
- Consolidated the three final‐button visibility toggles into one looped helper.

Aggiornamento: 28 mag, 13:55

im an idiot.

Aggiornamento: 28 mag, 13:50

v1.0.3b - fixed oversight with no ascend button showing at 'end game'.

Aggiornamento: 28 mag, 13:36

v1.0.3
-fixed to work with new update
-tweeked some code on how the buttons are added.

Aggiornamento: 22 nov 2024, 19:31

v1.0.2
Fixed an issue with the mod detecting which worldmap you were on and drawing the ascend button
Fixed an issue with a bug where when you replayed a level and collected an emerald key the mod would not show the 'unique' locations. This was due to the mod literally checking if you had 6 keys.

Aggiornamento: 9 nov 2024, 11:23

v1.0.1 - Readded _reset func, made emerald keys static.

Aggiornamento: 7 nov 2024, 0:19

v1.0.0 - Release