Space Engineers
WeaponCore - 2.5
Показані результати 161–170 із 187
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Оновлено: 2 трав. 2024 о 16:51
автор: BDCarrillo

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip

Оновлено: 26 квіт. 2024 о 6:57
автор: BDCarrillo

Оновлено: 26 квіт. 2024 о 6:33
автор: BDCarrillo

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

Оновлено: 20 квіт. 2024 о 13:50
автор: BDCarrillo

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

Оновлено: 20 квіт. 2024 о 4:13
автор: BDCarrillo

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

Оновлено: 20 квіт. 2024 о 0:22
автор: BDCarrillo

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

Оновлено: 18 квіт. 2024 о 11:39
автор: BDCarrillo

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

Оновлено: 13 берез. 2024 о 18:35
автор: Ash Like Snow

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

Оновлено: 10 берез. 2024 о 19:39
автор: Ash Like Snow

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

Оновлено: 7 берез. 2024 о 16:23
автор: Ash Like Snow

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets