Space Engineers
WeaponCore - 2.5
Εμφάνιση 161-170 από 185 καταχωρίσεις
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Ενημέρωση: 26 Απρ 2024 στις 6:33

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

Ενημέρωση: 20 Απρ 2024 στις 13:50

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

Ενημέρωση: 20 Απρ 2024 στις 4:13

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

Ενημέρωση: 20 Απρ 2024 στις 0:22

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

Ενημέρωση: 18 Απρ 2024 στις 11:39

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

Ενημέρωση: 13 Μαρ 2024 στις 18:35

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

Ενημέρωση: 10 Μαρ 2024 στις 19:39

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

Ενημέρωση: 7 Μαρ 2024 στις 16:23

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets

Ενημέρωση: 5 Μαρ 2024 στις 7:25

- Reworked warheads/critical reactions
- Fixed searchlights to maintain their orientation between world loading events

Ενημέρωση: 3 Μαρ 2024 στις 1:32

- Fixed certain particles related to animation states (like prefire) hanging in space indefinitely after block removal
- Fixed TimedSpawns criteria for using the DirectAimCone- it's now only used if the pointing mode is direct AND DirectAimCone has a value