Space Engineers

Space Engineers

WeaponCore - 2.5
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Actualización: 26 ABR 2024 a las 6:57 a. m.

Actualización: 26 ABR 2024 a las 6:33 a. m.

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

Actualización: 20 ABR 2024 a las 1:50 p. m.

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

Actualización: 20 ABR 2024 a las 4:13 a. m.

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

Actualización: 20 ABR 2024 a las 12:22 a. m.

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

Actualización: 18 ABR 2024 a las 11:39 a. m.

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

Actualización: 13 MAR 2024 a las 6:35 p. m.

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

Actualización: 10 MAR 2024 a las 7:39 p. m.

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

Actualización: 7 MAR 2024 a las 4:23 p. m.

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets

Actualización: 5 MAR 2024 a las 7:25 a. m.

- Reworked warheads/critical reactions
- Fixed searchlights to maintain their orientation between world loading events